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Viik the Beastmaster Small humanoid (kobold), neutral good 5 1,800 xp

  • Armor class 16 (studded leather)
  • Hit points 56 (8d10+8)
  • Speed 30 ft.
  • STR 7 (-2)
  • DEX 18 (+4)
  • CON 12 (+1)
  • INT 10 (0)
  • WIS 14 (+2)
  • CHA 10 (0)

Save Throws: Str +1, Dex +7

Skills: Animal Handling +5, Survival +5, Stealth +7

Senses: darkvision 60 ft., passive Perception 12

Languages: Common, Draconic

Challenge: 5 (1,800 xp)


War Caster.

Pack Tactics.

Sunlight Sensitivity.

Land's Stride: Not slowed by nonmagical difficult terrain, and advantage on saving throws against magical plants to impede movement.

Actions

Multiattack: Viik makes two weapon attacks, and can then use a bonus action to make a shortsword attack (if the first two attacks were shortswords). He can forgo one of his attacks to allow his companion Zedarr to attack.

Shortsword: +7 hit, 1d6+4 piercing damage.

Longbow: +9 hit, 1d8+6 magical piercing damage.

Spellcasting: 8th-level, Wis-based, DC 13, +5 hit.

---1st level (4 slots): Hunter's Mark, Cure Wounds, Beast Bond
---2nd level (3 slots): Spike Growth, Pass Without Trace

Zedarr Tiny beast (flying snake), unaligned 6 2,300 xp

  • Armor class 17 (natural armor)
  • Hit points 32
  • Speed 30 ft., fly 60 ft., swim 30 ft.
  • STR 4 (-3)
  • DEX 18 (+4)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 5 (-3)

Senses: blindsight 10 ft., passive Perception 11

Languages: ---

Challenge: 6 (2,300 xp)


Flyby.

Actions

Bite: +9 hit, 4 piercing damage plus 3d4 poison damage.

Kobold Rebel Small humanoid (kobold), chaotic neutral 1/8 25 xp

  • Armor class 13 (leather armor)
  • Hit points 9 (2d6+2)
  • Speed 30 ft.
  • STR 9 (-1)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 10 (0)

Senses: darkvision 60 ft., passive Perception 10

Languages: Common, Draconic

Challenge: 1/8 (25 xp)


Pack Tactics.

Sunlight Sensitivity.

Actions

Shortsword: +4 hit, 1d6+2 piercing damage.

Shortbow: +4 hit, 80/320 range, 1d6+2 piercing damage.