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Platinum Knight Medium humanoid (dragonborn), lawful neutral 8 3,900 xp

  • Armor class 19 (splint mail, shield)
  • Hit points 75 (8d10+16)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 11 (0)
  • CON 14 (+2)
  • INT 11 (0)
  • WIS 11 (0)
  • CHA 16 (+3)

Save Throws: Wis +6, Cha +8

Skills: Athletics +7, History +3, Intimidation +6, Persuasion +6

Damage Resistances: one elemental

Damage Immunities: disease

Condition Immunities: disease

Senses: passive Perception 10

Languages: Common, Draconic

Challenge: 8 (3,900 xp)


Aura of Protection: While the platinum knight is conscious, any creature within 10 feet of it adds the knight's Cha modifier to its saving throws.

Aura of Conquest: Creatures within 10 feet of the platinum knight that are Frightened of it have their speed reduced to 0, and take 4 psychic damage if they start their turn there.

Actions

Multiattack: The platinum knight makes two weapon attacks.

Breath Weapon: DC 13 Dex save (either 30 ft. line or 15 ft. cone), 4d6 elemental, half damage on a successful save.

War pick: +7 hit, 1d8+4 piercing damage. Can be buffed by Divine Smite and Guided Strike (+10).

Divine Sense.

Lay on Hands (40 points).

Conquering Presence (mutually exclusive with Guided Strike, recharges on a rest): Each creature of the knight's choice within 30 feet of it must make a DC 14 Wis save or become Frightened for 1 minute. A Frightened creature can repeat the save at the end of its turns.

Spellcasting: 8th-level, Cha-based (+6 hit, DC 14).
--1st level (4 slots): Armor of Agathys, Bless, Command, Compelled Duel, Divine Favor, Shield of Faith, Wrathful Smite,
--2nd level (3 slots): Hold Person, Spiritual Weapon, Find Steed, Zone of Truth

Guard Drake Medium dragon, unaligned 2 450 xp

  • Armor class 14 (natural armor)
  • Hit points 52 (7d8+21)
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 11 (0)
  • CON 16 (+3)
  • INT 4 (-3)
  • WIS 10 (0)
  • CHA 7 (-2)

Skills: Perception +2

Senses: darkvision 60 ft., passive Perception 12

Languages: understands Draconic but can't speak

Challenge: 2 (450 xp)

Actions

Multiattack: The drake makes one attack with its bite and one with its tail.

Bite: +5 hit, 1d8+3 piercing damage.

Tail: +5 hit, 1d6+3 bludgeoning damage.

Dragonborn Thug Medium humanoid (dragonborn), lawful neutral 1/2 100 xp

  • Armor class 12 (hide armor)
  • Hit points 32 (5d8+10)
  • Speed 30 ft.
  • STR 17 (+3)
  • DEX 11 (0)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 12 (+1)

Skills: Intimidation +3

Damage Resistances: one elemental

Senses: passive Perception 10

Languages: Common, Draconic

Challenge: 1/2 (100 xp)


Pack Tactics.

Actions

Multiattack: The thug makes two melee attacks.

Mace: +5 hit, 1d6+3 bludgeoning damage.

Breath Weapon (recharges on a rest): DC 12 for half damage, 3d6 elemental, either 30 foot line or 15 foot cone.

Kobold Fodder Small humanoid (kobold), neutral good 0 10 xp

  • Armor class 11
  • Hit points 7 (2d6)
  • Speed 30 ft.
  • STR 8 (-1)
  • DEX 12 (+1)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 10 (0)

Senses: darkvision 60 ft., passive Perception 10

Languages: Common, Draconic

Challenge: 0 (10 xp)


Pack Tactics.

Sunlight Sensitivity.

Brave By Coercion: While a dragonborn superior is within sight of the kobold, it has advantage on saving throws against becoming Frightened.

Ready-to-Use Shield: While the kobold is within 5 feet of a dragonborn superior, that dragonborn can use its reaction to redirect an attack made against it to the kobold.

Actions

Dagger: +3 hit, 1d4+1 damage.

Grovel, Cower, and Beg (recharges on a rest): The kobold pleads pathetically for its life. Until the end of the kobold's next turn, the kobold's allies have advantage on attack rolls against enemies within 10 feet of it that can see it.