Shared Immunity. Any creature charmed by Lily gains immunity to fire damage.
Magic Resistance. Lily has advantage on saving throws vs. spells and other magical effects.
Magic Weapons. Lily's weapon attacks are magical.
Multiattack. Lily can use Alluring Presence. She then makes two melee attacks or casts one spell.
Claw. Melee weapon attack: +11 to hit, reach 5 ft. one target. Hit: 15 (2d8 + 6) slashing damage.
Alluring Presence. Any creature Lily chooses that starts its turn within 120 ft. of her and that can see her must make a Charisma saving throw (DC 18) or be charmed until they spend 1 minute without Lily in their line of sight. If a creature succeeds on their saving throw or the effect ends for them they are immune to Lily's Alluring Presence for 24 hours.
Innate Spellcasting. Lily's innate spellcasting ability is Charisma (DC 21). She can innately cast the following spells, requiring no components:
At will: Charm person, Crown of madness, Suggestion, Command (4th level), Tasha's hideous laughter
2/day each: Dominate person, Otto's irresistible dance, Phantasmal killer
1/day each: Power word stun, Weird
Lily can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn . Lily regains spent legendary actions at the start of her turn.
Issue Command (Costs 1 Action). One creature charmed by Lily can move up to its speed and make one melee weapon attack as a reaction, gaining advantage on the attack roll.
Disarming Gaze (Cost 1 Action). One creature Lily can see suffers disadvantage on all attack rolls made on their next turn.