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Gibbering Mouther Medium Aberration, neutral 2 450 xp

  • Armor class 9
  • Hit points 67 (9d8+27)
  • Speed 10ft., swim 10ft
  • STR 10 (0)
  • DEX 8 (-1)
  • CON 16 (+3)
  • INT 3 (-4)
  • WIS 10 (0)
  • CHA 6 (-2)

Condition Immunities: prone

Senses: darkvision 60ft., passive perception 10

Languages:

Challenge: 2 (450 xp)

Aberrant Ground. The ground in a 10-foot radius around the mouther is a doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a dc 10 strength saving throw or have its speed reduced to 0 until the start of its next turn

Actions

Multiattack. The gibbering mouther makes one bite attack and if it can, uses its Blinding spittle.

Bites. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. HIT: 17 (5d6) piercing damage. If the target is medium or smaller, it must succeed on a dc 10 strength saving throw or is be knocked prone. If the target is killed by this damage it is absorbed into the mouther

Blinding Spittle (Recharge 5-6). The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a dc 13 dexterity saving throw or be blinded until the end of the mouther's next turn.

Legendary Actions

Gibbering. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 20 Wisdom saving throw.
On a failure the create can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1-4, the creature does nothing. On a 5-6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7-8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack

Gibbering Mouther Medium Aberration, neutral 2 450 xp

  • Armor class 9
  • Hit points 67 (9d8+27)
  • Speed 10ft., swim 10ft
  • STR 10 (0)
  • DEX 8 (-1)
  • CON 16 (+3)
  • INT 3 (-4)
  • WIS 10 (0)
  • CHA 6 (-2)

Condition Immunities: prone

Senses: darkvision 60ft., passive perception 10

Languages:

Challenge: 2 (450 xp)

Aberrant Ground. The ground in a 10-foot radius around the mouther is a doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a dc 10 strength saving throw or have its speed reduced to 0 until the start of its next turn

Actions

Multiattack. The gibbering mouther makes one bite attack and if it can, uses its Blinding spittle.

Bites. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. HIT: 17 (5d6) piercing damage. If the target is medium or smaller, it must succeed on a dc 10 strength saving throw or is be knocked prone. If the target is killed by this damage it is absorbed into the mouther

Blinding Spittle (Recharge 5-6). The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a dc 13 dexterity saving throw or be blinded until the end of the mouther's next turn.

Legendary Actions

Gibbering. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 20 Wisdom saving throw.
On a failure the create can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1-4, the creature does nothing. On a 5-6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7-8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack