Weapon Strike. Melee Weapon Attack: +3 to hit, reach 5
ft., one target. Hit: 5 (1d8 + 1) piercing damage (spear,
two-handed), or 4 (1d6 + 1) piercing damage (shortsword),
or 5 (1d8 + 1) bludgeoning damage (quarterstaff,
Lorelei is a delicate elven maiden with long, flowing, brownish-red hair. Her once fine skin is ashen and etched with wrinkles and an ever-present frown. A dress covers the curves of her body.
Innate Spellcasting. A hamadryad can innately
cast the following spells using Wisdom as her spellcasting
ability (spell save DC 14, +5 to hit with spell
attacks) and requiring no material components:
• At will: charm person, sleep
• 1/day: suggestion
Sickness. Lorelei is afflicted with a sickness, and
suffers disadvantage on all attack, saving throws,
and skill checks.
Tree Dependent. A hamadryad is mystically
bound to her tree, and can never stray more than 300
yards away from it. If she does, she gains the poisoned
condition and will die in 4d6 hours.
Wild Empathy. A hamadryad can speak with animals
and plants, and has advantage on all Wisdom (Animal
Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 6 (1d4 + 4) piercing damage
A giant mosquito is about one foot in diameter with delicate gossamer wings twice its length. Typically coloration is brown to black or possibly gray. It sports a nasty foot-long proboscis, and a pair of bulbous multifaceted eyes.
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5
ft., one target. Hit 5 (1d4 + 3) piercing damage, and the
giant mosquito attaches to the target. While attached,
the giant mosquito does not attack. Instead, at the start
of the giant mosquito’s turn, the target loses 5 (1d4 +
3) hit points due to blood loss. A giant mosquito can
detach by expending 5 feet of its movement. A giant
mosquito automatically detaches after draining 10 hit
points and flies off to digest its blood meal. A creature,
including the target, can use its action to detach a giant