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Red Dragon Wyrmling

Red Dragon Wyrmling Medium dragon, Chaotic Evil 4 1,100 xp

  • Armor class 17 (natural armor)
  • Hit points 75 (10d8 + 30)
  • Speed climb/fly 30 ft
  • STR 19 (+4)
  • DEX 10 (0)
  • CON 17 (+3)
  • INT 12 (+1)
  • WIS 11 (0)
  • CHA 15 (+2)

Save Throws: Dex +2, Con +5, Wis, +2, Cha +4

Skills: Perception +4, Stealth +2

Damage Immunities: fire

Senses: blindsight 10 ft., darkvision 60, pP 14

Languages: Draconic, broken common

Challenge: 4 (1,100 xp)

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage

Fire Breath (Recharge 5-6). The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much on a successful one.

Kobold Scale Sorcerer

Kobold Scale Sorcerer Small humanoid (kobold), Lawful Evil 1 200 xp

  • Armor class 15 (natural armor)
  • Hit points 27 (5d6 + 10)
  • Speed 30 ft
  • STR 7 (-2)
  • DEX 15 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 9 (-1)
  • CHA 14 (+2)

Skills: Arcana +2, Medicine +1

Senses: darkvision 60 ft., Pp 9

Languages: Common, Draconic

Challenge: 1 (200 xp)

Prepared spells:
Cantrips: fire bolt, mage hand, shocking grasp, poison spray
1st level (4 slots): silent image, chromatic orb, shield
2nd level (2 slots): scorching ray

Level 3 Spellcaster.
Spellcasting ability: CHA
Spell Save DC: 12
Spell Attack Bonus: +4

Actions

Sorcery Points. The kobold has 3 sorcery points:

Heightened Spell: Can spend 3 sorcery points to give one target disadvantage on its first saving throw against a spell cast by the kobold.

Subtle Spell: Spend 1 sorcery point to cast a spell without verbal or somatic components.

Pack Tactics: Advantage on attack rolls if an ally is within 5 feet of the target.

Sunlight Sensitivity: Disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when in sunlight.

Dagger. +4 to hit, reach 5 ft or 20/60 ft.
Hit: 4 (1d4+2) piercing damage.

Kobold Dragonshield

Kobold Dragonshield Small humanoid (kobold), Lawful Evil 1 200 xp

  • Armor class 15 (leather, shield)
  • Hit points 44 (8d6 + 16)
  • Speed 20
  • STR 12 (+1)
  • DEX 15 (+2)
  • CON 14 (+2)
  • INT 8 (-1)
  • WIS 9 (-1)
  • CHA 10 (0)

Skills: Perception +1

Damage Resistances: Fire

Senses: darkvision 60 ft., Pp 11

Languages: Common, Draconic

Challenge: 1 (200 xp)

Pack Tactics - Has advantage on attack rolls against a creature if at least one ally is within 5 feet of the creature and isn't incapacitated.

Sunlight Sensitivity- While in sunlight, disadvantage on attack rolls, and Wisdom (Perception) checks that rely on sight.

Heart of the Dragon: If the kobold is frightened or paralyzed by an effect that allows a saving throw, it can repeat the save at the save at the start of its turn to end the effect on itself and all kobolds within 30 feet of it. Any kobold that benefits from this trait (including the dragonshield) has advantage on its next attack roll.

Actions

Multiattack. The kobold makes two melee attacks.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 +1) piercing damage if used with two hands to make a melee attack.