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Bugbear

Bugbear medium Humanoid, chaotic Evil 1 200 xp

  • Armor class 16 (hide armor, shield)
  • Hit points 27 (5d8+5)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 14 (+2)
  • CON 13 (+1)
  • INT 8 (-1)
  • WIS 11 (0)
  • CHA 9 (-1)

Skills: Steahl +6, Survival +2

Senses: darkvision 60ft., passive Perception 10

Languages: Common, Goblin

Challenge: 1 (200 xp)

Brute.
A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack.
If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7(2d6) damage from the attack

Actions

Morningstar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target
Hit: 11 (2d8 + 2) piercing damage

Javelin.
Melee or ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6+2) piercing damage at range.

Bugbear Chief

Bugbear Chief Medium humanoid(goblinoid), chaotic evil 3 700 xp

  • Armor class 17 (chain shirt, shield)
  • Hit points 65 (10d8 + 20)
  • Speed 30ft.
  • STR 17 (+3)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 11 (0)
  • WIS 12 (+1)
  • CHA 11 (0)

Skills: Intimidation +2, Stealth +6, Survival +3

Senses: darkvision 60ft., passive Perception 11

Languages: Common, Goblin

Challenge: 3 (700 xp)

Brute.
A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Heart of Hruggek.
The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Surprise Attack.
If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7(2d6) damage from the attack

Actions

Multiattack. The bugbear makes two melee attacks.

Morningstar. Melee Weapon Attack: +5 tp jot. reacj 5 ft., one target. Hit 12 (2d8 + 3) piercing damage.

Javelin. Melee or Range Weapon Attack: +5 to hit, reach 5 ft., or ranged 30/120ft., one target. Hit: 10 (2d6 + 3) piercing damage in melee or 6 (1d6+3) piercing damage at range.