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Fix Small humanoid (kobold), lawful evil 1 200 xp

  • Armor class 16 (Studded leather)
  • Hit points 21 (11+2d8)
  • Speed 30 ft.
  • STR 10 (0)
  • DEX 18 (+4)
  • CON 12 (+1)
  • INT 14 (+2)
  • WIS 14 (+2)
  • CHA 8 (-1)

Save Throws: Dex +7, Int +5

Skills: Acrobatics +7, Athletics +3, Deception +2, Insight +5, Perception +8, Stealth +10

Senses: darkvision 60 ft, passive Perception 8

Languages: Common, Draconic

Challenge: 1 (200 xp)

Assassination. Fix has advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit Fix scores against a creature that is surprised is a critical hit.

Cunning Action. Fix can take a bonus action on each of his turns to take the Dash, Disengage, or Hide action.
Expertise. Fix's proficiency bonus is doubled in Perception and Stealth.

Sneak Attack. Fix adds 2d6 damage to one creature he hits with his shortsword if he has advantage on that attack or if an ally is within five feet of the target.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.


Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 7 (1d6+4) piercing damage.

Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target.
Hit: 8 (1d8+4) piercing damage

Fix is a talented sneak amongst his clan. He is loyal to his clan above all else, though he is prone to forgetting or ignoring any plans when made. Fix relishes any opportunity to get the drop on an opponent, typically readying an action to attack the first opponent through a key choke point.