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Shadow Elf Medium humanoid (elf), neutral evil 0 xp

  • Armor class (leather armor)
  • Hit points
  • Speed 30 ft.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Senses: darkvision 120 ft.,

Languages: Common, Elvish

Challenge: (0 xp)

Actions

Shadow Dragonborn Medium humanoid (dragonborn), neutral evil 0 xp

  • Armor class 18 (chain mail, shield)
  • Hit points
  • Speed 30 ft.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Senses: darkvision 60 ft.,

Languages: Common, Draconic

Challenge: (0 xp)

Actions

Longsword:

Necrotic Breath (recharges on a rest):

Shadow Griffon Large monstrosity, neutral evil 3 700 xp

  • Armor class 12
  • Hit points 102 (12d10+36)
  • Speed 30 ft., fly 80 ft.
  • STR 21 (+5)
  • DEX 15 (+2)
  • CON 17 (+3)
  • INT 4 (-3)
  • WIS 13 (+1)
  • CHA 6 (-2)

Skills: Perception +5, Stealth +6

Damage Resistances: nonmagical weapon damage (while in dim light or darkness)

Senses: darkvision 120 ft., passive Perception 15

Languages:

Challenge: 3 (700 xp)


The griffons have been corrupted by the Shadowfell's influence, and make up the main aerial cavalry of Sundrasil's armies.


Keen Sight.

Shadow Blend: While in dim light or darkness, the shadow griffon can use a bonus action to turn invisible, along with anything it is wearing or carrying (including creatures). This invisibility lasts until the griffon ends it as a bonus action, is in bright light, incapacitated, or attacks.

Sunlight Sensitivity.

Actions

Multiattack: The shadow griffon attacks once with its beak and once with its claws.

Beak: +7 hit, 1d8+5 piercing damage.

Claws: +7 hit, 2d6+5 slashing damage.

Shadow Mastiff Medium monstrosity, neutral evil 2 450 xp

  • Armor class 12
  • Hit points 33 (6d8+6)
  • Speed 40 ft.
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 13 (+1)
  • INT 5 (-3)
  • WIS 12 (+1)
  • CHA 5 (-3)

Skills: Perception +3, Stealth +6

Damage Resistances: nonmagical weapon damage (while in dim light or darkness)

Senses: darkvision 60 ft., passive Perception 13

Languages:

Challenge: 2 (450 xp)


Ethereal Awareness.

Keen Hearing and Smell.

Shadow Blend.

Sunlight Weakness (affects ability checks and saving throws, too).

Actions

Bite: +5 hit, 2d6+3 piercing damage. DC 13 Str save or knocked prone.

Shadow Roc Gargantuan monstrosity, neutral evil 13 10,000 xp

  • Armor class 15 (natural armor)
  • Hit points 248 (21d20+105)
  • Speed 20 ft., fly 120 ft.
  • STR 28 (+9)
  • DEX 10 (0)
  • CON 21 (+5)
  • INT 5 (-3)
  • WIS 10 (0)
  • CHA 7 (-2)

Save Throws: Dex +4, Con +9, Wis +4, Cha +2

Skills: Perception +4, Stealth +8

Damage Resistances: nonmagical weapon damage (while in dim light or darkness)

Senses: darkvision 60 ft., passive Perception 14

Languages:

Challenge: 13 (10,000 xp)


A horrific ambush predator, this Shadowfell-corrupted roc serves as an enormous shock trooper for Sundrasil.


Keen Sight.

Shadow Blend: While in dim light or darkness, the shadow roc can use a bonus action to turn invisible, along with anything it is wearing or carrying (including creatures). This invisibility lasts until the roc enters bright light, is incapacitated, uses a bonus action to end it, or attacks.

Sunlight Sensitivity.

Actions

Multiattack: The shadow roc makes one attack with its beak and one with its talons.

Beak: +13 hit, 10 ft. reach, 4d8+9 piercing damage.

Talons: +13 hit, 4d6+9 slashing damage and the target is grappled (escape DC 19). Until the grapple ends, the target is Restrained, and the roc can't use its talons on another target.

Noctothelid Gargantuan aberration, chaotic evil 16 15,000 xp

  • Armor class 16 (natural armor)
  • Hit points 325 (21d20+105)
  • Speed 30 ft.
  • STR 30 (+10)
  • DEX 7 (-2)
  • CON 21 (+5)
  • INT 5 (-3)
  • WIS 16 (+3)
  • CHA 10 (0)

Save Throws: Int +1, Wis +8, Cha +5

Damage Resistances: nonmagical weapon damage (while in dim light or darkness)

Senses: darkvision 60 ft., blindsight 120 ft., passive Perception 13

Languages:

Challenge: 16 (15,000 xp)


The last remnant of the illithids that built, maintained, and ruled the Silver City. This horrid creature is a neothelid, corrupted and enslaved by Sundrasil's shadow magic.


Detect Life (5 miles).

Magic Resistance.

Sunlight Sensitivity

Actions

--Tentacles: +15 hit, 15 ft. reach, 3d8+10 bludheoning damage plus 3d8 necrotic damage. Large or smaller creatures must make a DC 20 Str save or be swallowed (10d6 necrotic damage at the start of the noctothelid's turns). 30+ damage on a single turn provokes a DC 18 Con save or the noctothelid regurgitates all swallowed creatures, which fall prone within 10 feet of the noctothelid.

Warped Wail (1/Day): Can't be used in sunlight, no effect on constructs or undead. All other creatures within 60 feet of the noctothelid must make a DC 18 Con save. Failed save, drop to 0 hit points. Successful save, take 10d6 psychic damage.

Innate Spellcasting (Wis-based, DC16).
--At will: Blur
--1/Day each: Horrid Wilting, Phantasmal Killer, Synaptic Static