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Cassiopeia

Cassiopeia Medium monstrosity, lawful neutral 6 2 xp

  • Armor class 15 (natural armor)
  • Hit points 127 (17d8+51)
  • Speed 30 ft.
  • STR 10 (0)
  • DEX 15 (+2)
  • CON 16 (+3)
  • INT 17 (+3)
  • WIS 13 (+1)
  • CHA 15 (+2)

Skills: Arcana +6, Deception +5, History +6, Stealth +5

Senses: Darkvision 60 ft., passive Perception 11

Languages: Common, Elvish, Undercommon, Draconic

Challenge: 6 (2 xp)

A powerful wizard that has advised the lord of Laketown for decades. Some time ago, she attempted an experiment to give herself eternal youth. It succeeded, but her hubris exacted a cost: she was transformed into a medusa. Nonetheless, she still serves the lord of Laketown in a smaller capacity, offering counsel if he seeks it and instructing his daughter in the magical arts.


Petrifying Gaze: DC 14 Con save at start of turn if creature can see Cassiopeia's eyes, she is within 30 feet, and she is not incapacitated. Fail by 5 or more, it's petrified instantly. Otherwise, restrained, and repeat save at end of next turn or be petrified (end effect on success). Creature can avert its eyes at start of turn, effectively blinding it to Cassiopeia. If she sees her own reflection under the above conditions, she is subject to her own curse.

Actions

Snake Hair: +5 hit, 1d4+2 piercing damage plus 4d6 poison damage.



Spellcasting:Cassiopeia is a 9th-level spellcaster. Her spellcasting ability is Int (DC 14, +6 hit). She has the following wizard spells prepared:
Cantrips (at will): Ray of Frost, Minor Illusion, Mage Hand, Prestidigitation
1st level (4 slots): Detect Magic, Disguise Self, Magic Missile, Shield
2nd level (3 slots): Misty Step, Suggestion
3rd level (3 slots): Counterspell, Fireball, Fly
4th level (3 slots): Greater Invisibility, Ice Storm
5th level (1 slot): Cone of Cold

Evelynn

Evelynn Medium humanoid (half-elf), neutral good 1/4 50 xp

  • Armor class 10
  • Hit points 9 (2d8)
  • Speed 30 ft.
  • STR 10 (0)
  • DEX 11 (0)
  • CON 10 (0)
  • INT 15 (+2)
  • WIS 10 (0)
  • CHA 13 (+1)

Skills: Arcana +4, History +4

Senses: Passive Perception 10

Languages: Common, Elvish, Undercommon

Challenge: 1/4 (50 xp)

The bastard daughter of Lord Stormhawk and Cassiopeia. She is learning the arcane arts under the tutelage of Cassiopeia. If anything should happen to her mother and teacher, she may turn violent and become a longtime nemesis. Should they instead reach out to her, she may offer to join their adventures, or at least check in on them every now and then.


Spellcasting: Lady Evelynn is a 1st-level spellcaster. Her spellcasting ability is Int (DC 12, +4 hit). She has the following wizard spells prepared:
Cantrips (at will): Ray of Frost, Mage Hand, Prestidigitation
1st level (2 slots): Magic Missile, Disguise Self, Shield

Actions

Dagger: +2 hit, 1d4 piercing damage.

Urd Inventor

Urd Inventor Small humanoid (kobold), lawful evil 1/4 50 xp

  • Armor class 13
  • Hit points 18 (4d6+4)
  • Speed 30 ft., fly 30 ft.
  • STR 7 (-2)
  • DEX 16 (+3)
  • CON 12 (+1)
  • INT 8 (-1)
  • WIS 7 (-2)
  • CHA 8 (-1)

Skills: Perception +0

Senses: darkvision 60 ft., passive Perception 10

Languages: Common, Draconic

Challenge: 1/4 (50 xp)


Pack Tactics.

Sunlight Sensitivity.

Actions

Dagger: +5 hit, 1d4+3 piercing damage.

Hand crossbow: +5 hit, 30/120 range, 1d6+3 piercing damage and the target must succeed a DC 13 Con save. On a failed save, it is diseased and poisoned for as long as the disease lasts. Every 24 hours that elapse, the creature can repeat the save, reducing its hit point maximum by 1d10 on a fail or curing the disease on a success. The hit point reduction lasts until the disease is cured.

Rot Grub Pot (if it has ammo): spawns a swarm of rot grubs within 20 feet of the urd inventor's relative space. The urd can only carry one pot of grubs at a time, but can use its action to pick up another pot stored in the scaffolding above.

Alpha Jonathan

Alpha Jonathan Medium humanoid (human, shapechanger), chaotic evil 4 1,100 xp

  • Armor class 13 (natural armor)
  • Hit points 58 (9d8+18)
  • Speed 30 feet
  • STR 15 (+2)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 14 (+2)
  • CHA 14 (+2)

Skills: Perception +8, Stealth +5, Deception +5, Persuasion +5, Religion +3

Damage Immunities: Nonmagical, non-silvered weapons

Senses: passive Perception 18

Languages: Common

Challenge: 4 (1,100 xp)


The leader of a hidden cult of Baphomet, operating in the Undertown.


Dark Devotion: Advantage on saving throws against being Charmed or Frightened.

Shapechanger.

Keen Hearing and Smell.

Actions

Multiattack: Jonathan makes two attacks: one with his claws and one with his teeth.

Claws: +5 hit, 2d4+2 slashing damage.

Bite: +5 hit, 1d8+2 piercing damage and the target must make a DC 12 Constitution saving throw or be infected with werewolf lycanthropy.This type of lycanthropy causes someone who rejects the curse to be stuck in the hybrid form.

Spellcasting: 5th-level, Wis-based (DC 13, +5 hit).

Cantrips (at will): Light, Sacred Flame, Thaumaturgy
1st level (4 slots):Command, Inflict Wounds, Shield of Faith
2nd level (3 slots): Spiritual Weapon, Hold Person
3rd level (2 slots): Spirit Guardians, Remove Curse