Elfo da floresta esguio e alto, tem uma grande pontaria.
Archer's Eye (3/Day). As a bonus action, Ágora can
add 1d10 to its next attack or damage roll with a longbow
Multiattack. Ágora makes two attacks with its longbow
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Minotauro das profundezas com uma enorme barba, e um grande machado.
Charge. If Arturius moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. Ifthe target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Labyrinthine Recall. Arturius can perfectly recall any path it has traveled.
Reckless. At the start of its turn, Arturius can gain
advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Prostituta humana com um grande nariz.
Reckless. At the start of its turn, Catarina can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:9 (1d12 + 3) slashing damage.
Tem dois tentáculos a sair do queixo apesar de ser humano. Usa uma saia enorme e o tronco nu com algas à volta dos ombros.
Amphibious. Janus can breathe air and water.
Innate Spellcasting. Janus spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day each: call lightning, Evard's black tentacles
Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.
Voice of the Kraken (Recharges after a Short or Long Rest). A kraken speaks through Janus with a thunderous voice audible within 300 feet. Creatures o fthe priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Half-orc enorme e musculado com uma mascara, bruto e arrogante.
Unarmored Defense. While the Jesus Christ Superstar is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Multiattack. Jesus Christ Superstar makes three unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one ofthe following additional effects:
• The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept's choice).
• The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
• The target must succeed on a DC 13 Constitution saving
throw or be stunned until the end ofthe adept's next turn.
Deflect Missile. In response to being hit by a ranged weapon attack, Jesus Christ Superstar deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. Ifthe damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.
Gigante dos montes muito tímido.
Multiattack. Juan makes two greatclub attacks .
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage .
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage
Humano alto e encorpado. Usa um uniforme de um oficial de uma marinha qualquer, e uma espada como arma.
Multiattack. Raul makes three longsword attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Homem com um enorme bigode azul, envergando um grande casaco negro e dourado como se fosse uma capa, uma camisa vermelha desabotoada, calças verdes, um par de colares à volta do pescoço, e pulseiras e anéis nos pulso e mãos. Tem também uma faixa amarela à volta da cintura, com um frasco preso à mesma. Tem uma barriga saliente e um tronco cheio de pelos, e um eloquente chapéu mesmo acima da cabeça. Tem uma espada do seu lado esquerdo.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage.
Parry: Mustachio Azul adds 2 to its AC against one melee Attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Innate Spellcasting. Mustachio Azul innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
At will: alter self.false life, levitate (selfonly), mage armor (self only), silent image
1/day each: feeblemind,finger ofdeath, plane shift
Spellcasting. Mustachio Azul is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast,fire bolt.friends, mage hand, minor illusion, prestidigitation, shocking grasp
1st-5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire
Dark One's Own Luck (Recharges after a Short or Long rest).
When Mustachio Azul makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.