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Ágora ‘Fode-te o olho’ Medium humanoid (wood elf), Neutral evil 3 700 xp

  • Armor class 16 (studded leather)
  • Hit points 75
  • Speed 30 ft.
  • STR 11 (0)
  • DEX 18 (+4)
  • CON 16 (+3)
  • INT 11 (0)
  • WIS 13 (+1)
  • CHA 10 (0)

Skills: Acrobatics+6, Perception +5

Senses: passive Perception 15

Languages: Common, Elvish

Challenge: 3 (700 xp)

Elfo da floresta esguio e alto, tem uma grande pontaria.

Archer's Eye (3/Day). As a bonus action, Ágora can
add 1d10 to its next attack or damage roll with a longbow
or shortbow.

Actions

Multiattack. Ágora makes two attacks with its longbow
.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Arturius ‘O pisa cocós’ Large monstrosity, Chaotic evil 3 700 xp

  • Armor class 14 (natural armor)
  • Hit points 76
  • Speed 40 ft.
  • STR 18 (+4)
  • DEX 11 (0)
  • CON 16 (+3)
  • INT 6 (-2)
  • WIS 16 (+3)
  • CHA 9 (-1)

Skills: Perception +7

Senses: darkivision 60 ft., passive Perception 17

Languages: Common, Abyssal

Challenge: 3 (700 xp)

Minotauro das profundezas com uma enorme barba, e um grande machado.

Charge. If Arturius moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. Ifthe target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. Arturius can perfectly recall any path it has traveled.

Reckless. At the start of its turn, Arturius can gain
advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Catarina 'A Mouta' Medium humanoid (human), Chaotic neutral 2 450 xp

  • Armor class 13 (hide armor)
  • Hit points 67
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 12 (+1)
  • CON 17 (+3)
  • INT 9 (-1)
  • WIS 11 (0)
  • CHA 9 (-1)

Senses: passive Perception 10

Languages: any one Language (usually Common)

Challenge: 2 (450 xp)

Prostituta humana com um grande nariz.

Reckless. At the start of its turn, Catarina can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:9 (1d12 + 3) slashing damage.

Janus 'El Sacerdote' Medium humanoid (human), lawful evil 5 1,800 xp

  • Armor class 10
  • Hit points 75
  • Speed 30 ft., swim 30 ft.
  • STR 12 (+1)
  • DEX 10 (0)
  • CON 16 (+3)
  • INT 10 (0)
  • WIS 15 (+2)
  • CHA 14 (+2)

Skills: Perception +5

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks

Senses: passive Perception 15

Languages: Common, Primordial

Challenge: 5 (1,800 xp)

Tem dois tentáculos a sair do queixo apesar de ser humano. Usa uma saia enorme e o tronco nu com algas à volta dos ombros.

Amphibious. Janus can breathe air and water.

Innate Spellcasting. Janus spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day each: call lightning, Evard's black tentacles

Actions

Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.

Voice of the Kraken (Recharges after a Short or Long Rest). A kraken speaks through Janus with a thunderous voice audible within 300 feet. Creatures o fthe priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Jesus Christ Superstar Medium humanoid (half-orc), Chaotic Evil 3 700 xp

  • Armor class 16
  • Hit points 60
  • Speed 40 ft.
  • STR 17 (+3)
  • DEX 13 (+1)
  • CON 13 (+1)
  • INT 11 (0)
  • WIS 16 (+3)
  • CHA 10 (0)

Skills: Athletics +5, Insight +5

Senses: passive Perception 13

Languages: Common and Orcish

Challenge: 3 (700 xp)

Half-orc enorme e musculado com uma mascara, bruto e arrogante.

Unarmored Defense. While the Jesus Christ Superstar is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. Jesus Christ Superstar makes three unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one ofthe following additional effects:
• The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept's choice).
• The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
• The target must succeed on a DC 13 Constitution saving
throw or be stunned until the end ofthe adept's next turn.

REACTIONS

Deflect Missile. In response to being hit by a ranged weapon attack, Jesus Christ Superstar deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. Ifthe damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.

Juan pie de frijol Huge giant, chaotic evil 5 1,800 xp

  • Armor class 13 (natural armor)
  • Hit points 105
  • Speed 40 ft.
  • STR 21 (+5)
  • DEX 8 (-1)
  • CON 19 (+4)
  • INT 5 (-3)
  • WIS 9 (-1)
  • CHA 6 (-2)

Skills: Perception +2

Senses: passive Perception 12

Languages: Giant, some Common

Challenge: 5 (1,800 xp)

Gigante dos montes muito tímido.

Actions

Multiattack. Juan makes two greatclub attacks .

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage .

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage

Raul 'O Charuto' Medium humanoid (human), lawful evil 3 700 xp

  • Armor class 17 (splint)
  • Hit points 66
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 11 (0)
  • CHA 10 (0)

Skills: Athletics +5, Perception +2

Senses: passive Perception 12

Languages: Common

Challenge: 3 (700 xp)

Humano alto e encorpado. Usa um uniforme de um oficial de uma marinha qualquer, e uma espada como arma.

Actions

Multiattack. Raul makes three longsword attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Mustachio Azul Medium humanoid, Human (Chaotic evil) 8 3,900 xp

  • Armor class 15 (18 with mage armor)
  • Hit points 140
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 15 (+2)
  • INT 12 (+1)
  • WIS 12 (+1)
  • CHA 18 (+4)

Save Throws: Wis +4, Cha +7

Skills: Arcana +4, Decepti n +7, Persuasion +7, Religion +4

Damage Resistances: slas hing damage from no nmagical attacks not made with silvered weapons

Senses: darkvision 60 ft., passive Perception 11

Languages: Common and Abyssal

Challenge: 8 (3,900 xp)

Homem com um enorme bigode azul, envergando um grande casaco negro e dourado como se fosse uma capa, uma camisa vermelha desabotoada, calças verdes, um par de colares à volta do pescoço, e pulseiras e anéis nos pulso e mãos. Tem também uma faixa amarela à volta da cintura, com um frasco preso à mesma. Tem uma barriga saliente e um tronco cheio de pelos, e um eloquente chapéu mesmo acima da cabeça. Tem uma espada do seu lado esquerdo.

Innate Spellcasting. Mustachio Azul innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

At will: alter self.false life, levitate (selfonly), mage armor (self only), silent image
1/day each: feeblemind,finger ofdeath, plane shift

Spellcasting. Mustachio Azul is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): eldritch blast,fire bolt.friends, mage hand, minor illusion, prestidigitation, shocking grasp

1st-5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire

Dark One's Own Luck (Recharges after a Short or Long rest).
When Mustachio Azul makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

Parry: Mustachio Azul adds 2 to its AC against one melee Attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Actions

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage.