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Blighted Tyrannosaurus Huge Plant, Neutral Evil 0 xp

  • Armor class 13 (natural armour)
  • Hit points 155 (13d12+52)
  • Speed 50
  • STR 25 (+7)
  • DEX 10 (0)
  • CON 19 (+4)
  • INT 5 (-3)
  • WIS 12 (+1)
  • CHA 9 (-1)

Skills: perception +5

Condition Immunities: blinded, deafened

Senses: Blindsight 60ft (blind beyond this radius

Languages: Common (the parasitic plants speak)

Challenge: (0 xp)


Multiattack. The Tyrannosaurus makes two attacks: one bite and one tail. It can't make both attacks against the same target

Bite. Melee weapon attack: +10 to hit, reach 10 ft, one target. hit: 4d12+7 piercing damage. If the target is a medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

Tail. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 3d8+7 bludgeoning damage.

Legendary Actions

the Tyrannosaurus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tyrannosaurus regains spent legendary actions at the start of its turn.

Entangle (2 actions): Grasping vines and roots sprout in a 10 foot radius around the tyrannosaurus. These wither after 1 minute. For the duration, that area is difficult terrain for non plant creatures. In addition any creature of the Tyrannosaurus' choice in that area when the plants appear must succeed on a DC 14 strength check or be restrained. A creature can use it's action to try to free itself or another restrained creature with the same strength check.

Tail attack.

the tyrannosaurus moves up to half its speed.