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Charger , 1/8 (+2) 0 xp

  • Armor class 12
  • Hit points 15
  • Speed 30
  • STR 11 (0)
  • DEX 11 (0)
  • CON 12 (+1)
  • INT 8 (-1)
  • WIS 11 (0)
  • CHA 8 (-1)

Languages:

Challenge: 1/8 (+2) (0 xp)

Actions

Sacrifice: explode for 15 damage in 15ft radius.

Tribal Warrior , 1/8 (+2) 0 xp

  • Armor class 14
  • Hit points 11
  • Speed 30
  • STR 13 (+1)
  • DEX 11 (0)
  • CON 12 (+1)
  • INT 8 (-1)
  • WIS 11 (0)
  • CHA 8 (-1)

Languages:

Challenge: 1/8 (+2) (0 xp)

Pack Tactics. adv on attack rolls if an ally is 5ft within his target.

Actions

Spear: +3 to hit. Hit 4 (1d6+1) piercing

Sivgur , 12 (+4) 0 xp

  • Armor class 18 (Plate)
  • Hit points 153 (18d8+72))
  • Speed 30
  • STR 21 (+5)
  • DEX 14 (+2)
  • CON 18 (+4)
  • INT 14 (+2)
  • WIS 14 (+2)
  • CHA 15 (+2)

Save Throws: STR +9, CON +8, DEX +7

Skills: Athletics +9, Intimidate +6

Damage Resistances: All from non magic weapons

Damage Immunities: Cold

Condition Immunities: Prone

Senses: Passive Perception 12

Languages:

Challenge: 12 (+4) (0 xp)

Fearsome presence: -2 txc to opponents he can see whin in his lair.

Actions

Multiattack. Makes 3 melee attack

Axe: +9 to hit. Hit: 9 (1d8+5) slashing damage

Shove: +9 to hit. Hit: 7 (1d4+5) bludg dmg and shove 5 ft/prone

Reaction: retaliate. Makes 1 axe attack when damaged.

Legendary Actions

Axe attack

Parry: +4 CA vs 1 melee attack that would hit him.

Reinforcements (3 actions): Open the gate to let some warriors in.(5 Tribal Warriors, 3 Chargers)

Stomp (3 actions): Creats a 15ft square difficult terrain. TS VS DEX (DC 17) or fall prone