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Samesh Deathseeker Small humanoid (stout halfling), chaotic neutral 0 xp

  • Armor class 14 (leather armor)
  • Hit points 73 (10d8+20)
  • Speed 25 feet
  • STR 9 (-1)
  • DEX 16 (+3)
  • CON 14 (+2)
  • INT 13 (+1)
  • WIS 13 (+1)
  • CHA 15 (+2)

Save Throws: Dex +7, Cha +6

Skills: Animal Handling +9, Persuasion +10, Religion +9, Performance +10, Acrobatics +7, all others +half Proficiency (+2)

Damage Resistances: poison

Condition Immunities: resistant to Poisoned

Senses: Passive Perception 13

Languages: Common, Halfling

Challenge: (0 xp)

A travelling merchant and failed Fahrir.


Lucky: Reroll all 1s.

Brave: Advantage against fear.

Halfling Nimbleness.

Countercharm

Song of Rest: d8

Bardic Inspiration: 2d10

Blade Flourish (prefers Defensive Flourish)

Actions

Multiattack: Samesh can make two weapon attacks. If they are both scimitar attacks, he can make a third scimitar attack as a bonus action.

Scimitar: +7 hit, 1d6+3 slashing damage.

Sling: +7 hit, 30/120 range, 1d4+3 bludgeoning damage.

Spellcasting: 10th-level, Cha based, +6 hit, DC 14

---Cantrips (at will): Vicious Mockery, Dancing Lights, Prestidigitation, Mending
---1st level (4 slots):Heroism, Faerie Fire, Speak With Animals, Cure Wounds, Identify
---2nd level (3 slots): Phantasmal Force, Hold Person
---3rd level (3 slots): Leomund's Tiny Hut, Tongues, Phantom Steed, Aura of Vitality
---4th level (3 slots): Freedom of Movement, Locate Creature
---5th level (2 slots): Legend Lore

Legendary Actions

Feats: War Caster, Mounted Combatant

Fahrir Small/Medium humanoid (any), neutral good 0 xp

  • Armor class 16 (studded leather)
  • Hit points 98 (14d8+28)
  • Speed 25/30 feet
  • STR 11 (0)
  • DEX 18 (+4)
  • CON 14 (+2)
  • INT 12 (+1)
  • WIS 12 (+1)
  • CHA 15 (+2)

Save Throws: Dex +9, Cha +7

Skills: Athletics +10, Intimidation +12, Acrobatics +14, Survival +11, Nature +6 , all others +half Proficiency (+2)

Damage Resistances: Poison (if halfling)

Condition Immunities: resistant to Poisoned (if halfling)

Senses: passive Perception 13

Languages: Common, any one other language (usually Halfling)

Challenge: (0 xp)

Also called Mirage Riders or Singing Blades, the Indarian Fahrirs are the elite cavalry force that roams the endless sands and defends the people of the Sultanate.


Song of Rest (d10).

Countercharm.

Bardic Inspiration (2d10).

Masterful Blade Flourish (prefers Defensive Flourish).

Actions

Multiattack: A Fahrir can make two attacks. If they are both scimitar attacks, it can make a third scimitar attack as a bonus action.

Scimitar: +9 hit, 1d6+4 slashing damage. Master Flourish

Sling: +9 hit, 30/120 range, 1d4+4 bludgeoning damage.

Spellcasting: 14th-level, Cha based, +7 hit, DC 15

---Cantrips (at will): Vicious Mockery, Dancing Lights, Prestidigitation, Mending
---1st level (4 slots):Heroism, Faerie Fire, Thunderwave, Healing Word, Dissonant Whispers, Magic Missile
---2nd level (3 slots): Phantasmal Force, Hold Person, Mirror Image
---3rd level (3 slots): Leomund's Tiny Hut, Tongues, Phantom Steed, Aura of Vitality, Sending
---4th level (3 slots): Freedom of Movement, Locate Creature
---5th level (2 slots): Hold Monster
---6th level (1 slot): Find the Path
---7th level (1 slot): Teleport

Legendary Actions

Feats: War Caster, Mounted Combatant

Sultana Meridia/Chronicler Synananem Medium humanoid (tiefling), chaotic good 0 xp

  • Armor class 14 (studded leather)
  • Hit points 110 (18d8+18)
  • Speed 30 ft.
  • STR 10 (0)
  • DEX 15 (+2)
  • CON 12 (+1)
  • INT 12 (+1)
  • WIS 11 (0)
  • CHA 20 (+5)

Save Throws: Dex +8, Cha +11

Skills: Acrobatics +8, Performance +17, Deception +17, Persuasion +17, History +13, Insight +6, Investigation +7, Sleight of Hand +8

Damage Resistances: fire

Senses: darkvision 60ft., passive Perception 10

Languages: Common, Infernal, Halfling

Challenge: (0 xp)


The leader of the Sultanate of Indar-Cul. She keeps her life very private, thanks to an alter-ego that serves as a humble chronicler.


--Song of Rest (1d12).
--Bardic Inspiration/Cutting Words (5d12)
--Countercharm

Actions

--Rapier: +8 hit, 1d8+2 piercing damage.

--Countercharm.

Innate Spellcasting (Cha-based, DC 19)
--At will: Thaumaturgy
--1/Day: Hellish Rebuke (2nd level), Darkness

Spellcasting (18th level, Cha-based, DC 19, +11 hit)
--Cantrips (at will): Vicious Mockery, Minor Illusion, Prestidigitation, Message, Eldritch Blast
--1st level (4 slots): Charm Person, Disguise Self, Unseen Servant, Healing Word, Heroism, Fog Cloud
--2nd level (3 slots): Shatter, Detect Thoughts
--3rd level (4 slots): Major Image, Sending, Phantom Steed, Aura of Vitality
--4th level (3 slots): Confusion, Compulsion
--5th level (3 slots): Legend Lore, Hallow, Rary's Telepathic Bond
--6th level (1 slot): Otto's Irresistible Dance
--7th level (1 slot): Project Image, Crown of Stars
--8th level (1 slot): Mind Blank
--9th level (1 slot): Foresight, Psychic Scream

Legendary Actions

Feats: War Caster, Inspiring Leader (23 temp hp), Actor