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Huo He Shui Human Medium, Lawful Good 3 700 xp

  • Armor class 16
  • Hit points 60
  • Speed 40 ft
  • STR 11 (0)
  • DEX 17 (+3)
  • CON 13 (+1)
  • INT 11 (0)
  • WIS 16 (+3)
  • CHA 16 (+3)

Skills: Acrobatics +5, Insight, +5 Stealth +5

Senses: Darkvision

Languages: Common, Aquan, Chinese?

Challenge: 3 (700 xp)

-The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept's choice).
-The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
-The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the adept's next turn.
Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (ld4 + 3) piercing damage.

Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
ACTIONS: Multiattack. The adept makes three unarmed strikes or three dart attacks.
Unarmed Strike. Me/ee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 7 (ld8 + 3) bludgeoning damage. Ifthe target is a creature, the adept can choose one of the following additional effects:

Actions

REACTIONS: Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by ldlO + 3. If the damage is reduced to O, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.

Kaunen -Flaming torch, enlightenment, and ulcers
Rune Power (4th level): Spend 1 minute tracing kaunen on the ground, it burns like a campfire for up to 8 hours. The fire is 2 feet in diameter and the flames are magical, causing 2d6 fire damage per round to any creature in the fire. Neither the rune nor the fire can be moved once created,but the fire can spread normally to inflammable materials.
Rune Power (5th level): 1 action. Lasts 1 hour. Concentration. Trace kaunen on a weapon. That weapon sheds bright light in a 10-foot radius plus dim light for another 10 feet, and the weapon does an extra 1d6 fire damage on a hit. Tracing the rune takes 1 action and the effect lasts while you concentrate, for up to 1 hour.

Legendary Actions

Laukaz -Water, the sea, the god Njord
Rune Power (4th level): When you spend 1 action tracing laukaz on an object, it becomes more bouyant. Anyone grasping the object has advantage on Strength (Athletics) checks to swim or to stay afloat. The effect lasts 24 hours.
Rune Power (7th level): When you trace laukaz on a living creature’s chest, it grants them water breathing. Tracing the rune takes 1 action, and the effect lasts 24 hours.