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Mutant Eater Gnoll Medium humanoid (gnoll), chaotic evil 1/2 100 xp

  • Armor class 13 (hide armor)
  • Hit points 27 (5d8+5)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 12 (+1)
  • CON 12 (+1)
  • INT 6 (-2)
  • WIS 10 (0)
  • CHA 7 (-2)

Senses: darkvision 60 ft., passive Perception 10

Languages: Gnoll

Challenge: 1/2 (100 xp)


Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack: The gnoll attacks once with its weapon and once with its bite.

Melee weapon attack: +4 hit, 1d6+2 damage (either bludgeoning, piercing, or slashing).

Bite: +4 hit, 1d4+2 piercing damage. If the target is a creature, the gnoll gains temporary hit points equal to the damage dealt, which last until the start of its next turn.

Mutant Eater Hunter Medium humanoid (gnoll), chaotic evil 1/2 100 xp

  • Armor class 13 (leather armor)
  • Hit points 22 (4d8+4)
  • Speed 30 ft.
  • STR 14 (+2)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 8 (-1)
  • WIS 12 (+1)
  • CHA 8 (-1)

Skills: Perception +3, Stealth +4

Senses: darkvision 60 ft., passive Perception 13

Languages: Gnoll

Challenge: 1/2 (100 xp)


Rampage: If the gnoll reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack: The gnoll hunter makes two Gnawing Longbow attacks or two melee weapon attacks.

Bite: +4 hit, 1d4+2 piercing damage. If the target was a creature, the gnoll gains temporary hit points equal to the damage dealt, which last until the start of its next turn.

Gnawing Longbow: +4 hit, range 150/600 ft., 1d8+2 damage and the arrow embeds itself in the target. The arrow is a Tiny aberration with AC 10, 1 hit point, 10 in all physical abilities, and 1 in all mental abilities. Each arrow deals 1d4 piercing damage to the creature it is embedded in at the start of that creature's turn, and the target's speed is reduced by 5 feet for each Gnawing Arrow embedded in it.

Melee weapon attack: +4 hit, 1d6+2 damage (either bludgeoning, piercing, or slashing.

Mutant Eater Bloodthirster Medium humanoid (gnoll), chaotic evil 4 1,100 xp

  • Armor class 14 (hide armor)
  • Hit points 75 (10d8+30)
  • Speed 30 ft.
  • STR 19 (+4)
  • DEX 15 (+2)
  • CON 16 (+3)
  • INT 8 (-1)
  • WIS 10 (0)
  • CHA 7 (-2)

Save Throws: Str +6, Con +4

Senses: darkvision 60 ft., passive Perception 10

Languages: Gnoll

Challenge: 4 (1,100 xp)


Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack: The bloodthirster makes three attacks: two with its claws and then one with its bite.

Bite: +6 hit, 3d6+4 piercing damage. If the target was a creature, the bloodthirster gains temporary hit points equal to the damage dealt, which last for 1 minute. If the bloodthirster already has temporary hit points granted by its bite, it transforms into a Hulking Gnoll with max hit points immediately after dealing this damage.

Claw: +6 hit, 1d8+3 slashing damage.

Hulking Gnoll Large monstrosity (gnoll), chaotic evil 6 2,300 xp

  • Armor class 15 (natural armor)
  • Hit points 105 (10d10+50)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 13 (+1)
  • CON 20 (+5)
  • INT 6 (-2)
  • WIS 10 (0)
  • CHA 7 (-2)

Save Throws: Str +7, Con +7

Skills: Perception +2

Senses: darkvision 60 ft., passive Perception 12

Languages: understands Gnoll but can't speak

Challenge: 6 (2,300 xp)


Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.

Regeneration: The gnoll regains 10 hit points at the start of its turn. If it takes acid or fire damage, this trait doesn't function at the start of the gnoll's next turn. The hulking gnoll only dies if it starts its turn with 0 hit points and doesn't regenerate.

Death Throw: When the hulking gnoll starts its turn with 0 hit points and doesn't regenerate, it can make one claw attack against a target in range before it dies.

Siege Monster: The hulking gnoll deals double damage to buildings and structures.

Actions

Multiattack: The hulking gnoll makes three attacks: one with its bite and two with its claws.

Bite: +8 hit, 3d6+5 piercing damage. If the target was a creature, the gnoll gains temporary hit points equal to the damage dealt, which last for 1 hour.

Claw:+8 hit, 2d6+5 slashing damage.

Giant Hyena Large beast, unaligned 1 200 xp

  • Armor class 12
  • Hit points 45 (6d10+12)
  • Speed 50 ft.
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +3

Senses: darkvision 60 ft., passive Perception 13

Languages:

Challenge: 1 (200 xp)


Rampage: If the hyena reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.

Actions

Bite: +5 hit, 2d6+3 piercing damage.

Mutant Hyena Medium monstrosity, unaligned 1/4 50 xp

  • Armor class 13 (natural armor)
  • Hit points 11 (2d8+2)
  • Speed 50 ft. fly 50 ft.
  • STR 15 (+2)
  • DEX 14 (+2)
  • CON 13 (+1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 5 (-3)

Skills: Perception +3

Senses: darkvision 60 ft., passive Perception 13

Languages:

Challenge: 1/4 (50 xp)


Rampage: If the hyena reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.

Pack Tactics.

Spiky Body: At the start of its turn, the hyena deals 1d4 piercing damage to any creature grappling it.

Actions

Bite: +4 hit, 1d6+2 piercing damage and the target must make a DC 11 Con save, taking 1d6 poison damage on a failed save or half as much on a successful one.

Throw Quills: +4 hit, range 30/60 ft., 2d6+2 piercing damage.

Mutant Eater Warlock of Glagaoth Medium humanoid (gnoll), chaotic evil 4 1,100 xp

  • Armor class 14 (studded leather armor)
  • Hit points 39 (6d8+12)
  • Speed 30 ft.
  • STR 17 (+3)
  • DEX 15 (+2)
  • CON 15 (+2)
  • INT 10 (0)
  • WIS 11 (0)
  • CHA 13 (+1)

Save Throws: Wis +3, Cha +4

Senses: darkvision 60 ft., passive Perception 10

Languages: Gnoll

Challenge: 4 (1,100 xp)


Rampage: If the gnoll reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.

Blessing of the Feast: When the gnoll reduces a creature to 0 hit points, it gains 7 temporary hit points.

Demanding Hunger (recharges on a Short or Long rest): The gnoll triggers its Rampage trait, even if it has not reduced a creature to 0 hit points this turn.

Actions

Multiattack: The gnoll makes two attacks with its Pact Flail.

Bite: +6 hit, 1d4+3 piercing damage. If the target was a creature, the gnoll gains temporary hit points equal to the damage dealt, which last until the start of its next turn.

Pact Flail: +7 hit, 1d8+4 magical bludgeoning damage. Once per turn, the gnoll can expend a spell slot when it hits with this attack to deal an additional 4d8 force damage.

Pact Magic: 6th-level, Cha-based (+4 hit, DC 12).
--At will: Poison Spray, Infestation, Create Bonfire
--3rd level (2 slots): Arms of Hadar, Hex, Expeditious Retreat, Hold Person, Crown of Madness, Dispel Magic, Vampiric Touch

Maw Demon Medium fiend (demon), chaotic evil 1 200 xp

  • Armor class 13 (natural armor)
  • Hit points 33 (6d8+6)
  • Speed 30 ft.
  • STR 14 (+2)
  • DEX 8 (-1)
  • CON 13 (+1)
  • INT 5 (-3)
  • WIS 8 (-1)
  • CHA 5 (-3)

Damage Resistances: cold, fire, lightning

Damage Immunities: poison

Condition Immunities: charmed, frightened, poisoned

Senses: darkvision 60 ft., passive Perception 9

Languages: understands Abyssal and Gnoll but can't speak

Challenge: 1 (200 xp)


Rampage: If the maw demon reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.

Actions

Bite: +4 hit, 2d8+2 piercing damage.

Yawlgath, Flind of the Mutant Eaters Medium humanoid (gnoll), chaotic evil 9 5,000 xp

  • Armor class 18 (natural armor, shield)
  • Hit points 127 (15d8+60)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 10 (0)
  • CON 19 (+4)
  • INT 11 (0)
  • WIS 13 (+1)
  • CHA 12 (+1)

Save Throws: Str +9, Con +8, Wis + 5

Skills: Intimidate +5, Perception +5

Condition Immunities: charmed, frightened

Senses: darkvision 60 ft., passive Perception 15

Languages: Gnoll

Challenge: 9 (5,000 xp)


Aura of Blood Thirst: If Yawlgath isn't incapacitated, any creature with the Rampage trait can make a bite attack as a bonus action while within 10 feet of her.

Regeneration: Yawlgath regains 10 hit points at the start of her turn. This trait only functions while her Flail of Flesh is in hand. She only dies of she starts her turn with 0 hit points and does not regenerate.

Actions

Multiattack: Yawlgath makes three attacks, one for each different head of her Flail of Flesh.

Flail of Madness: +9 hit, 1d10+5 bludgeoning damage and the target must make a DC 16 Wis save. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If there are no targets within its reach even after moving, it loses its action for that turn.

Flail of Mind Eating: +9 hit, 1d10+5 bludgeoning damage and 4d10 psychic damage.

Flail of Paralysis: +9 hit, 1d10+5 bludgeoning damage and the target must make a DC 16 Con save or be paralyzed until the end of its next turn.

Shoosuva Large fiend (demon), chaotic evil 8 3,900 xp

  • Armor class 14 (natural armor)
  • Hit points 110 (13d10+39)
  • Speed 40 ft.
  • STR 18 (+4)
  • DEX 13 (+1)
  • CON 17 (+3)
  • INT 7 (-2)
  • WIS 14 (+2)
  • CHA 9 (-1)

Save Throws: Dex +4, Con + 6, Wis +5

Damage Resistances: cold, fire, lightning, nonmagical physical damage

Damage Immunities: poison

Condition Immunities: charmed, frightened, poisoned

Senses: darkvision 60 ft., passive Perception 12

Languages: Abyssal, Gnoll, telepathy 120 ft.

Challenge: 8 (3,900 xp)


Rampage: When the shoosuva reduces a creature to 0 hit points, it can use a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack: The shoosuva makes two attacks: one with its bite and one with its tail stinger. It prefers to use each attack on a different creature.

Bite: +7 hit, 4d10+4 piercing damage.

Tail Stinger: +7 hit, reach 15 ft., 2d8+4 piercing damage, and the target must succeed on a DC 14 Con save or become poisoned. While poisoned, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.