Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.
Multiattack: The gnoll attacks once with its weapon and once with its bite.
Melee weapon attack: +4 hit, 1d6+2 damage (either bludgeoning, piercing, or slashing).
Bite: +4 hit, 1d4+2 piercing damage. If the target is a creature, the gnoll gains temporary hit points equal to the damage dealt, which last until the start of its next turn.
Rampage: If the gnoll reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.
Multiattack: The gnoll hunter makes two Gnashing Longbow attacks or two melee weapon attacks.
Bite: +4 hit, 1d4+2 piercing damage. If the target was a creature, the gnoll gains temporary hit points equal to the damage dealt, which last until the start of its next turn.
Gnawing Longbow: +4 hit, range 150/600 ft., 1d8+2 damage and the arrow embeds itself in the target. The arrow is a Tiny aberration with AC 10, 10 in all physical abilities, and 1 in all mental abilities. The target takes 1d4 piercing damage and its speed is reduced by 5 feet for each arrow it is embedded with at the start of its turns.
Melee weapon attack: +4 hit, 1d6+2 damage (either bludgeoning, piercing, or slashing.
Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.
Multiattack: The bloodthirster makes three attacks: two with its claws and then one with its bite.
Bite: +6 hit, 3d6+4 piercing damage. If the target was a creature, the bloodthirster gains temporary hit points equal to the damage dealt, which last for 1 minute. If the bloodthirster already has temporary hit points granted by its bite, it transforms into a Hulking Gnoll with max hit points immediately after dealing this damage.
Claw: +6 hit, 1d8+3 slashing damage.
Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.
Regeneration: The gnoll regains 10 hit points at the start of its turn. If it takes acid or fire damage, this trait doesn't function at the start of the gnoll's next turn. The hulking gnoll only dies if it starts its turn with 0 hit points and doesn't regenerate.
Death Throw: When the hulking gnoll starts its turn with 0 hit points and doesn't regenerate, it can make one claw attack against a target in range before it dies.
Siege Monster: The hulking gnoll deals double damage to buildings and structures.
Multiattack: The hulking gnoll makes three attacks: one with its bite and two with its claws.
Bite: +8 hit, 3d6+5 piercing damage. If the target was a creature, the gnoll gains temporary hit points equal to the damage dealt, which last for 1 hour.
Claw:+8 hit, 2d6+5 slashing damage.
Rampage: If the hyena reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.
Bite: +5 hit, 2d6+3 piercing damage.
Rampage: If the hyena reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.
Pack Tactics.
Spiky Body: At the start of its turn, the hyena deals 1d4 piercing damage to any creature grappling it.
Bite: +4 hit, 1d6+2 piercing damage and the target must make a DC 11 Con save, taking 1d6 poison damage on a failed save or half as much on a successful one.
Throw Quills: +4 hit, range 30/60 ft., 2d6+2 piercing damage.
Rampage: If the gnoll reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a bite attack.
Blessing of the Feast: When the gnoll reduces a creature to 0 hit points, it gains 7 temporary hit points.
Demanding Hunger (recharges on a Short or Long rest): The gnoll triggers its Rampage trait, even if it has not reduced a creature to 0 hit points this turn.
Multiattack: The gnoll makes two attacks with its Pact Flail.
Bite: +6 hit, 1d4+3 piercing damage. If the target was a creature, the gnoll gains temporary hit points equal to the damage dealt, which last until the start of its next turn.
Pact Flail: +7 hit, 1d8+4 magical bludgeoning damage. Once per turn, the gnoll can expend a spell slot when it hits with this attack to deal an additional 4d8 force damage.
Pact Magic: 6th-level, Cha-based (+4 hit, DC 12).
--At will: Poison Spray, Infestation, Create Bonfire
--3rd level (2 slots): Arms of Hadar, Hex, Expeditious Retreat, Hold Person, Crown of Madness, Dispel Magic, Vampiric Touch