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Azer; Elemental; Lawful Neutral; 17; ; 39; ; 30 ft.; 17; 12; 15; 12; 13; 10; Con +4; ; Fire

Azer; Elemental; Lawful Neutral; 17; ; 39; ; 30 ft.; 17; 12; 15; 12; 13; 10; Con +4; ; Fire Poison, Poisoned; Perception 11; Ignan; 2; 450; ; Warhammer: Melee Weapon Attack: +5 to hit 0 xp

  • Armor class reach 5 ft. (one target. Hit: 7 (1d8 + 3) bludgeoning damage)
  • Hit points or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack (plus 3 (1d6) fire damage.; ;Heated Body: A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

    Heated Weapons: When the azer hits with a metal melee weapon)
  • Speed it deals an extra 3 (1d6) fire damage (included in the attack).

    Illumination: The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

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