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Mutant Eater Gnoll; Medium humanoid (gnoll); chaotic evil; 13; hide armor; 27; 5d8+5; 30 ft.; 15; 12; 12; 6; 10; 7; ; ; ; ; ; darkvision 60 ft. passive Perception 10; Gnoll; 1/2; 100; ; Multiattack: The gnoll attacks once with its weapon and once with its bite.

Melee weapon attack: +4 hit 1d6+2 damage (either piercing, bludgeoning
0 xp

  • Armor class or slashing).

    Bite: +4 hit (1d4+2 piercing damage. If the target was a creature)
  • Hit points the gnoll gains temporary hit points equal to the damage dealt (which last until the beginning of its next turn.; ;
    Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack)
  • Speed it can use a bonus action to move up to half its speed and make a bite attack.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Mutant Eater Hunter; Medium humanoid (gnoll); chaotic evil; 13; leather armor; 22; 4d8+4; 30 ft.; 14; 14; 12; 8; 12; 8; ; Perception +3 Stealth +4; ; ; ; darkvision 60 ft., passive Perception 13; Gnoll; 1/2; 100; ; Multiattack: The gnoll hunter makes two melee weapon attacks or two Gnawing Longbow attacks.

Bite: +4 hit
0 xp

  • Armor class 1d4+2 piercing damage. If the target was a creature (the gnoll gains temporary hit points equal to the damage dealt)
  • Hit points which last until the start of its next turn.

    Gnawing Longbow: +4 hit (range 150/600 ft.)
  • Speed 1d8+2 damage and the arrow embeds itself in the target. The arrow is a Tiny aberration with AC 10
  • STR 10 in all physical abilities (0)
  • DEX and 1 in all mental abilities. The target takes 1d4 piercing damage and its speed is reduced by 5 feet for each arrow it is embedded with at the start of its turns.

    Melee weapons: +4 hit (-5)
  • CON 1d6+2 damage (slashing (-5)
  • INT piercing (-5)
  • WIS or bludgeoning).; ;
    Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack (-5)
  • CHA it can use a bonus action to move up to half its speed and make a bite attack. (-5)

Languages:

Challenge: (0 xp)

Actions

Mutant Eater Bloodthirster; Medium humanoid (gnoll); chaotic evil; 14; hide armor; 75; 10d8+30; 30 ft.; 19; 15; 16; 18; 10; 7; Str +6 Con +4; ; ; ; ; darkvision 60 ft. passive Perception 10; Gnoll; 4; 1100; ; Multiattack: The bloodthirster makes three attack: one with its bite and two with its claws.

Bite: +6 hit, 3d6+4 piercing damage. If the target was a creature
0 xp

  • Armor class the gnoll gains temporary hit points equal to the damage dealt (which last for 1 minute. If the gnoll already has temporary hit points granted by this bite)
  • Hit points it transforms into a Hulking Gnoll with max hit points after the damage is dealt.

    Claw: +6 hit (1d8+3 slashing damage.

    ; ;
    Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack)
  • Speed it can use a bonus action to move up to half its speed and make a bite attack.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Hulking Gnoll; Large monstrosity; chaotic evil; 15; natural armor; 105; 10d10+50; 30 ft.; 20; 13; 20; 7; 10; 7; Str +7 Con +7; Perception +2; ; ; ; darkvision 60 ft., passive Perception 12; understands Gnoll but can't speak; 5; 1800; ; Multiattack: The gnoll makes three attacks: one with its bite and two with its claws.

Bite: +8 hit
0 xp

  • Armor class 3d6+5 piercing damage. If the target was a creature (the gnoll gains temporary hit points equal to the damage dealt)
  • Hit points which last for 1 hour.

    Claw: +8 hit (2d6+5 slashing damage.; ;
    Rampage: When the gnoll reduced a creature to 0 hit points with a melee attack)
  • Speed it can use a bonus action to move up to half its speed and make a bite attack.

    Regeneration: The gnoll regains 10 hit points at the start of its turn. If it takes fire or acid damage
  • STR this trait doesn't function at the start of the gnoll's next turn. The hulking gnoll only dies if it starts its turn with 0 hit points and doesn't regenerate.

    Death Throw: When the Hulking Gnoll dies (-5)
  • DEX it can make one claw attack as a final action.

    Siege Monster: The gnoll deals double damage to objects and structures. (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Giant Hyena; Large beast; unaligned; 12; ; 45; 6d10+12; 50 ft.; 16; 14; 14; 2; 12; 7; ; Perception +3; ; ; ; passive Perception 13; ; 1; 200; ; +5 hit 2d6+3 piercing damage.; ;
Rampage: When the hyena reduces a creature to 0 hit points, it can move up to half its speed and make a bite attack.
0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Mutant Hyena; Medium monstrosity; unaligned; 12; natural armor; 11; 2d8+2; 50 ft. evolved wings: fly 50 ft.; 15; 14; 13; 2; 12; 5; ; Perception +3; ; ; ; darkvision 60 ft., passive Perception 13; ; 1/4; 50; ; Bite: +4 hit 0 xp

  • Armor class 1d6+2 piercing damage. Evolved Bite: the target must make a DC 11 Con save (taking an extra 1d6 poison damage on a failed save or half as much on a successful one.

    Quills (Evolved Spikes only): +4 hit)
  • Hit points range 30/60 ft. (2d6+2 piercing damage.; ;
    Rampage: When the hyena reduces a creature to 0 hit points)
  • Speed it can use a bonus action to move up to half its speed and make a bite attack.

    Pack Tactics.

    Thorny Body (Evolved Spikes only): At the start of its turn
  • STR the hyena deals 1d4 piercing damage to any creature grappling it. (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Mutant Eater Warlock; Medium humanoid (gnoll); chaotic evil; 14; studded leather armor; 39; 6d8+12; 30 ft.; 17; 15; 15; 10; 11; 13; Wis +3 Cha +4; ; ; ; ; darkvision 60 ft., passive Perception 10; Gnoll; 4; 1100; ; Multiattack: The gnoll makes two attacks with its Pact Flail.

Bite: +6 hit
even if it has not reduced a creature to 0 hit points this turn. 0 xp

  • Armor class 1d4+3 piercing damage. If the target is a creature (the gnoll gains temporary hit points equal to the damage dealt)
  • Hit points which last until the start of its next turn.

    Pact Flail: +7 hit (1d8+4 magical bludgeoning damage. Once per turn)
  • Speed the gnoll can expend a spell slot when it hits with this attack to deal an extra 4d8 force damage.

    Pact Magic: 6th-level
  • STR Cha-based (+4 hit (-5)
  • DEX DC 12).
    --At will: Poison Spray (-5)
  • CON Infestation (-5)
  • INT Create Bonfire
    --3rd level (2 slots): Arms of Hadar (-5)
  • WIS Hex (-5)
  • CHA Expeditious Retreat (-5)

Save Throws: Hold Person

Skills: Crown of Madness

Damage Resistances: Fear

Damage Immunities: Vampiric Touch; ;
Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack

Condition Immunities: it can use a bonus action to move up to half its speed and make a bite attack.

Blessing of the Feast: When the gnoll reduces a creature to 0 hit points

Senses: it gains 9 temporary hit points.

Demanding Hunger: Once per day

Languages: the gnoll can trigger its Rampage trait

Challenge: even if it has not reduced a creature to 0 hit points this turn. (0 xp)

Actions

Maw Demon; Medium fiend (demon); chaotic evil; 13; natural armor; 33; 6d8+6; 30 ft.; 14; 8; 13; 5; 8; 5; ; ; cold fire, lightning; poison; charmed 0 xp

  • Armor class frightened (poisoned; darkvision 60 ft.)
  • Hit points passive Perception 9; understands Abyssal and Gnoll but can't speak; 1; 200; ; Bite: +4 hit (2d8+2 piercing damage.; ;
    Rampage: When the maw demon reduces a creature to 0 hit points)
  • Speed it can use a bonus action to move up to half its speed and make a bite attack.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Yawlgath Flind of the Mutant Eaters; Medium humanoid (gnoll); chaotic evil; 18; natural armor, shield; 127; 15d8+60; 30 ft.; 20; 10; 19; 11; 13; 12; Str +9 0 xp

  • Armor class Con +8 (Wis +5; Intimidate +5)
  • Hit points Perception +5; ; ; charmed (frightened; darkvision 60 ft.)
  • Speed passive Perception 15; Gnoll; 9; 5000; ; Multiattack: Yawlgath makes one of each different Flail attack.

    Flail of Madness: +9 hit
  • STR 1d10+5 bludgeoning damage (-5)
  • DEX and the target must make a DC 16 Wis save. On a failed save (-5)
  • CON the target must make a melee attack against a random target within its reach on its next turn. If there are no targets within its reach even after moving (-5)
  • INT it loses its action for that turn.

    Flail of Mind Eating: +9 hit (-5)
  • WIS 1d10+5 bludgeoning damage and 4d10 psychic damage.

    Flail of Paralysis: +9 hit (-5)
  • CHA 1d10+5 bludgeoning damage and the target must make a DC 16 Con save or be paralyzed until the end of its next turn.; ;
    Aura of Blood Thirst: If Yawlgath isn't incapacitated (-5)

Save Throws: any creature with the Rampage trait can make a bite attack as a bonus action while within 10 feet of her.

Regeneration: Yawlgath regains 10 hit points at the start of her turn. This trait only functions while she has her Flesh Flail in hand. She only dies if she starts her turn with 0 hit points and does not regenerate.

Languages:

Challenge: (0 xp)

Actions

Shoosuva; Large fiend (demon); chaotic evil; 14; natural armor; 110; 13d10+39; 40 ft.; 18; 13; 17; 7; 14; 9; Dex +4 Con +6, Wis +5; ; cold 0 xp

  • Armor class fire (lightning)
  • Hit points nonmagical physical damage; poison; charmed (frightened)
  • Speed poisoned; darkvision 60 ft.
  • STR passive Perception 12; Abyssal (-5)
  • DEX Gnoll (-5)
  • CON telepathy 120 ft.; 8; 3900; ; Multiattack: The shoosuva makes two attacks: one with its bite and one with its tail stinger.

    Bite: +7 hit (-5)
  • INT 4d10+4 piercing damage.

    Tail Stinger: +7 hit (-3)
  • WIS reach 15 ft. (-5)
  • CHA 2d8+4 piercing damage (-4)

Save Throws: and the target must succeed on a DC 14 Con save or become poisoned. While poisoned

Skills: the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns

Damage Resistances: ending the effect on itself on a success.; ;
Rampage: When the shoosuva reduces a creature to 0 hit points with a melee attack

Damage Immunities: it can use a bonus action to move up to half its speed and make a bite attack.

Languages:

Challenge: (0 xp)

Actions