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Scelerus' Skeleton Medium undead, lawful evil 1/2 100 xp

  • Armor class 13 (armor scraps)
  • Hit points 31 (2d8+4+18)
  • Speed 30 ft.
  • STR 10 (0)
  • DEX 14 (+2)
  • CON 15 (+2)
  • INT 6 (-2)
  • WIS 8 (-1)
  • CHA 5 (-3)

Damage Resistances: Vulnerable to bludgeoning

Damage Immunities: poison

Condition Immunities: Poisoned, Exhaustion

Senses: darkvision 60 ft., passive Perception 9

Languages: understands Common and Halfling but can't speak

Challenge: 1/2 (100 xp)

A skeleton reanimated by the illithilich Scelerus

the Abhorrent. Many are actually several halfling skeletons assembled into a large amalgam, and all of the skulls have a large whole in the front cranium.


Multiattack: The skeleton makes two melee attacks.

Scimitar: +4 hit, 1d6+9 slashing damage.

Shortbow: +4 hit, range 8-/320 ft., 1d6+9 piercing


Helmed Horror Medium construct, lawful evil 4 1,100 xp

  • Armor class 20 (plate, shield)
  • Hit points 60 (8d8+24)
  • Speed 30 ft., fly 30 ft.
  • STR 18 (+4)
  • DEX 13 (+1)
  • CON 16 (+3)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 10 (0)

Skills: Perception +4

Damage Resistances: nonmagical weapon damage that isn't adamantine

Damage Immunities: force, necrotic, poison

Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned

Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 14

Languages: understands Common, Deep Speech, Undercommon, Halfling, Elvish, and Gnomish, but can't speak

Challenge: 4 (1,100 xp)

Magic Resistance.

Spell Immunity: Immune to Thunderwave, Lightning Bolt, and Heat Metal.


Multiattack: The helmed horror makes two longsword attacks.

Longsword: +6 hit, 1d8+4 slashing damage. This weapon is made from adamantine.

Scelerus' Infiltrator Small humanoid (halfling, lawful evil 2 450 xp

  • Armor class 14 (leather armor)
  • Hit points 21 (6d6)
  • Speed 25 ft.
  • STR 10 (0)
  • DEX 17 (+3)
  • CON 11 (0)
  • INT 12 (+1)
  • WIS 11 (0)
  • CHA 10 (0)

Skills: Deception +2, Insight +2, Investigation +5, Perception +4, Persuasion +2, Sleight of Hand +5, Stealth +5

Damage Resistances: poison

Condition Immunities: resistance against Poisoned

Senses: passive Perception 14

Languages: telepathy 60 ft., Deep Speech, Common, Halfling

Challenge: 2 (450 xp)

Cunning Action.

Sneak Attack (2d6).

Illithid Infiltrator: This creature is possessed by an intellect devourer.


Sentience (300 feet, Int 3 or higher).


Multiattack: The infiltrator makes two melee attacks.

Scimitar: +5 hit, 1d6+3 slashing damage.

Hand crossbow: +5 hit, 30/120 ft. range,

1d6+3 damage.

Intellect Devourer Tiny aberration, lawful evil 2 450 xp

  • Armor class 12
  • Hit points 21 (6d4+6)
  • Speed 40 ft.
  • STR 6 (-2)
  • DEX 14 (+2)
  • CON 13 (+1)
  • INT 12 (+1)
  • WIS 11 (0)
  • CHA 10 (0)

Skills: Perception +2, Stealth +4

Damage Resistances: nonmagical weapon damage

Condition Immunities: Blinded

Senses: blindsight 60 ft (blind beyond this radius), passive Perception 12

Languages: telepathy 60 ft., understands Deep Speech but can't speak it

Challenge: 2 (450 xp)

Detect Sentience (300 ft., Int 3 or higher).


Claws: +4 hit, 2d4+2 slashing damage.

Devour Intellect: One target, DC 12 Int save or take 2d10 psychic damage, and roll 3d6. If the 3d6 meets or beats the target's Int score, their Int is reduced to 0 and Stunned until they regain at least 1 Int.

Body Thief: Int contest vs. target. If the intellect devourer wins, it devours the targets brain and teleports into its cranium, possessing its body and absorbing its memories. For more details, see pg. 191 of the Monster Manual.

Anubiek Gargantuan aberration, lawful evil 0 xp

  • Armor class 16 (natural armor)
  • Hit points 325 (21d20+105)
  • Speed 30 ft., burrow 30 ft.
  • STR 27 (+8)
  • DEX 7 (-2)
  • CON 21 (+5)
  • INT 11 (0)
  • WIS 16 (+3)
  • CHA 14 (+2)

Save Throws: Int +5, Wis +8, Cha +7

Senses: blindsight 12- ft., passive Perception 13

Languages: telepathy 120 ft., understands Common, Deep Speech, Undercommon, Elvish, Halfing, and Gnomish but can't speak

Challenge: (0 xp)

A souvenir that Scelerus took from the Silver City, Anubiek is the name the Indarians gave to the neothelid that serves as the illithilich's living phylactery.

Creature Sense (1 mile, Int 4 or higher).

Magic Resistance.

Living Phylactery.

Gibbering Souls: Anubiek constantly emits a miasma of psychic detritus formed from the countless souls it has devoured. Whenever a creature starts its turn within 120 feet of Anubiek, it must make a DC 16 Wis save. On a failed save, it can't take reactions until the start of its next turn and rolls a d8 on its turn to determine what it does. 1-4: it does nothing. 5-6: no action or bonus action, and it moves in a random direction. 7-8: melee attack against a random creature, or nothing.

Soul Release: Whenever Anubiek takes 15 or more damage on a single turn, a fragment of a devoured soul is released in the form of a specter, The specter has its own Initiative, serves Anubiek, and is reabsorbed in 1 hour unless it is destroyed.


Tentacles: +13 hit, 15 ft. reach, 3d8+8 bludgeoning damage plus 3d8 psychic damage. Large or smaller creatures must make a DC 18 Str save or be swallowed (10d6 force damage at the start of Anubiek's turns). If Anubiek takes 30 or more damage from a swallowed creature in a single turn, it must make a DC 18 Con save or regurgitate all swallowed creatures, which land prone within 10 feet of it. If a creature dies while swallowed, it is devoured body and soul by the living phylactery.

Force Breath (recharge 5-6): 60-foot cone. DC 18 Con save. 10d6 force damage on a failed save, half on a success.

Innate Spellcasting (Psionics, Wis-based, DC 16).
--At will: Levitate.
--1/Day each: Confusion, Feeblemind, Telekinesis