Zutto once belonged to a tribe of Lizardfolk that called a far away swamp their home. After the primordials rose to power, their natural home was desecrated by the changes in elemental physics. Most of Zutto's tribesman died in the shift of power, and was left to roam the world alone. In their travels, Zutto met Master Ganu, a venerable goliath who walked the world spreading his teachings of hope, mortality and peace. Zutto was soon taken in as a disciple of Master Ganu's Way of the Tranquil Peak, and has since proved to be Master Ganu's most able student and successor.
Zutto is not the brightest of students, nor the most likeable, but the depth of their wisdom and insight is unmatched.
Master Ganu has noted that Zutto is still prone to the primal tendencies of their people, and Zutto is aware that they must control their more violent impulses.
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Swim Speed: 40 ft.
Unarmed Strike (Martial Arts): +4 to hit, 1d4+2 bludgeoning damage
Unarmed Strike (Bite): +4 to hit, 1d6+2 piercing damage
Hungry Jaws: In battle, Zutto can throw themself into a
vicious feeding frenzy. As a bonus action, Zutto can make
a special attack with their bite. If the attack hits, it deals
its normal damage, and Zutto gains temporary hit points
(minimum of 1) equal to their Constitution modifier, and
they can't use this trait again until they finish a short or
long rest.
Deflect Missiles: Zutto can use a reaction to reduce the damage of an incoming ranged missile attack by 1d10+4. If the damage is reduced to 0, they can spend 1 Ki point to make a ranged attack against the target. Zutto has proficiency with this attack, and the missile counts as a monk weapon.