One with Shadows: May go invisible while in the shadows.
Shadow Curse (1/LR): When reduced to 0 hp, instead go to 1 hp and gain become exhausted.
Shadow Jaunt (1/SR): You can cast the misty step spell once using this trait. (bns 30 ft. teleport)
Spell Slots: 4 (1st lvl), 2 (2nd lvl)
Cantrips Known: Chill Touch, Minor Illusion
Spells Known:
1st: Absorb Elements, Shield
2nd: Darkness, Shatter, Mirror Image, Invisibility
Multiattack: The Consort can make two attacks with its weapons or one weapon and one spell.
Greatsword: +9 to hit, 2d6+6 slashing, reach 5 ft. (reroll 1s or 2s)
Trident: +8 to hit, 1d6+5 piercing, reach 5 ft./ thrown 20/60 ft. (may summon his javelin back immediately after thrown)
Spells:
Chill Touch: +6 to hit, 2d8 necrotic, 120 ft. (can't regain hp until your next turn)
Absorb Elements: Acid, Cold, Fire, Lightning, or Thunder resistance vs. 1 atk, first melee hit next rnd +1d6+1d6/SL dmg (reaction)
Shield: If hit by attack +5 AC until start of next turn, or stop Magic Missile spell (reaction)
Shatter: 10-ft rad all 3d8+1d8/SL Thunder dmg, save halves, Con. save DC 14, 60 ft.
Darkness: 15 rad, 60ft., Conc. for 10 min.
Mirror Image: 3 Illusions, random attack, AC 11, 1 min
Invisibility: 1+1/sl invisible, Conc. for 1 hour.
The Consort can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
-Move without taking oppurtunity attacks.
-Cast a cantrip.
-Attack with his Trident.