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Corrupted MindFlayer Arcanist

Corrupted MindFlayer Arcanist medium aberration, chaotic evil 8 4,000 xp

  • Armor class 15 (breastplate)
  • Hit points 100
  • Speed 30
  • STR 11 (0)
  • DEX 12 (+1)
  • CON 13 (+1)
  • INT 19 (+4)
  • WIS 17 (+3)
  • CHA 19 (+4)

Save Throws: Int +7, Wis +6, Cha +6

Skills: Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4

Senses: darkvision 120ft, passive perception 16

Languages: Deep Speech, undercommon, telepathy 120ft

Challenge: 8 (4,000 xp)

This mindflayer has been experimented on to develop its arcane powers, and has gone completely insane, bent on joining every living thing into its cult of arcane destruction.

Magic resistance: advantage on saves vs spells and magic effects
Psionics: (spell save dc15, +7 to hit w/spells) at will: detect thought, levitate
1/day: dominate monster, plane shift (self)
Corrupted Serene Mind Thrall

Actions

Tentacles: Melee, +7 to hit, reach 5ft, one creature.
Hit: 15(2d10+4) psychic dmg. If target is med or smaller, is grappled (escape DC15), must make dc15 int save or be stunned until grapple ends

Extract Brain: melee, +7 to hit, reach 5ft, one humanoid grappled by mindflayer. Hit 55 (10d10 piercing). If reduces target to 0, target is killed by brain devouring

Mind Blast (recharges 5-6): emits psychic energy in 60ft cone. Each creature DC15 int save or take 22(4d8+4) psychic dmg and 1min stun. Creature can repeat save at end of each turn to end the effect on a success

Spellcasting:
Cantrips: blade ward, dancing lights, mage hand, shocking grasp
1st level (4 slots): command, disguise self, shield, sleep
2nd level (3 slots): blur, detect thoughts, hold person
3rd level (3 slots): clairvoyance, lightning bolt, sending
4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): telekinesis, wall of force

Legendary Actions

On every turn, rolls a d20 and take the following actions:
1-5: Mindflayer takes no action but to emit a piercing mental shriek, in a 50ft sphere. All creatures make DC10 int save to avoid being stunned for 1 round and take 1d4 psychic damage
6-10: The Mindflayer casts command on the nearest humanoid, and commands it to start carving qualith words into its skin. DC 10 wis save to resist.
11-15: The Mindflayer takes 1d8 psychic damage from itself
16-19: The Mindflayer heals itself for 1d8
20: Mindflayer rolls on the wild magic table for 1 effect