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Skeletal Dragon

Skeletal Dragon Large dragon, Chaotic Evil 5 1,800 xp

  • Armor class 17
  • Hit points 98
  • Speed 40 ft. fly 80 ft.
  • STR 18 (+4)
  • DEX 10 (0)
  • CON 17 (+3)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Dex +3, Con +6, Wis +3, Cha +5

Skills: Perception +6, Stealth +5

Damage Resistances: Necrotic

Damage Immunities: Poison

Condition Immunities: Exhaustion, poisoned

Senses: blindsight 30 ft., darkvision 120 ft. pp 14.

Languages: Common, Draconic

Challenge: 5 (1,800 xp)

Actions

Multiattack. The skeleton makes three attacks: one
with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft.,
one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses
one of the following breath weapons.

Shard Breath. The dragon exhales bone shards in a
30-foot cone. Each creature in that area must
succeed on a DC 14 Dexterity saving throw,
taking 36 (8d8) piercing damage on a failed
saving throw, or half as much damage on a
successful one.

Noxious Breath. The dragon exhales a putrid
cloud of noxious gas in a 30-foot cone. Each
creature in that area must succeed on a DC 14
Constitution saving throw or it is poisoned for 1
minute. A creature poisoned in this was can
repeat the saving throw on the end of its turn.