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Gnoll War Leader Medium humanoid (gnoll), chaotic evil 5 1,800 xp

  • Armor class 16 (Breastplate)
  • Hit points 112 (15d8+45)
  • Speed 30ft
  • STR 18 (+4)
  • DEX 15 (+2)
  • CON 16 (+3)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 15 (+2)

Save Throws: Str +7, Dex +5, Con +6

Skills: Athletics +10, Intimidation +5

Senses: passive Perception 11

Languages: Gnoll

Challenge: 5 (1,800 xp)

Brave. The Gnoll War Leader has advantage on saving throws against being frightened

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn , the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The War Leader makes two attacks, either with its pike or its longbow, and use its Incite Rampage if it can.

Pike. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Incite Rampage (Recharge 5- 6). One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.


REACTIONS
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.