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Barovian Witch Medium humanoid (human), chaotic evil 1/2 100 xp

  • Armor class 10
  • Hit points 16 (3d8+3)
  • Speed 30 ft
  • STR 7 (-2)
  • DEX 11 (0)
  • CON 13 (+1)
  • INT 14 (+2)
  • WIS 11 (0)
  • CHA 12 (+1)

Skills: Arcana +4, Perception +2

Senses: darkvision 60 ft., passive Perception 12

Languages: Commom

Challenge: 1/2 (100 xp)

Spellcasting. The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray off rost
1st level (4 slots): ray of sickness, sleep, Tasha's hideous laughter
2nd level (2 slots): alter self. invisibility

Actions

Claws (Requires Alter Self). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 ( ld6 + 1) slashing damage. This 1 attack is magical.

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1 d4) piercing damage

BABA LYSAGA Medium humanoid (human, shapechanger), chaotic evil 11 7 xp

  • Armor class 15 (natturla Armor)
  • Hit points 120 (16d8+48)
  • Speed 30 ft
  • STR 18 (+4)
  • DEX 10 (0)
  • CON 16 (+3)
  • INT 20 (+5)
  • WIS 17 (+3)
  • CHA 13 (+1)

Save Throws: Wisdom +7

Skills: Arcana +13, Religion +13

Senses: passive Perception 13

Languages: Abyssal, Common, Draconic, Dwarvish, Giant

Challenge: 11 (7 xp)

Shapechanger. Baba Lysaga can use an action to polymorph into a swarm of insects (flies), or back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30 feet. Anything she is wearing transforms with her, but nothing she is carrying does.

Blessing of Mother Night. Baba Lysaga is shielded against divination magic, as though protected by a nondetection spell.

Spellcasting. Baba Lysaga is a 16th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell Attacks),,

Actions

Multiattack. Baba Lysaga makes three attacks with her
quarterstaff.

Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (ld6 + 4) bludgeoning damage, or 8 (ld8 + 4) bludgeoning damage if wielded with two hands.

Summon Swarms of Insects (Recharges after a Short or long Rest). Baba Lysaga summons ld4 swarms of insects. A summoned swarm appears in an unoccupied space within 60 feet of Baba Lysaga and acts as her ally. It remains until it dies or until Baba Lysaga dismisses it as an action

STRAHD'S ANIMATED ARMOR Medium construct, lawful evil 6 2,300 xp

  • Armor class 21 (natural armor)
  • Hit points 112 (15d8 + 45)
  • Speed 30 ft
  • STR 17 (+3)
  • DEX 13 (+1)
  • CON 16 (+3)
  • INT 9 (-1)
  • WIS 10 (0)
  • CHA 9 (-1)

Skills: Perception +3

Damage Resistances: cold, fire

Damage Immunities: lightning, poison

Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 13

Languages: understands Common but can't speak

Challenge: 6 (2,300 xp)

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.,

Actions

Multiattack. The armor makes two melee attacks or uses
Shocking Bolt twice.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 1ld6) lightning damage.

Shocking Bolt. Ranged Spell Attack: +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage.

GUARDIAN PORTRAIT Medium construct, unaligned 1 200 xp

  • Armor class 5 (natural armor)
  • Hit points 22 (5d8)
  • Speed 0
  • STR 1 (-5)
  • DEX 1 (-5)
  • CON 10 (0)
  • INT 14 (+2)
  • WIS 10 (0)
  • CHA 10 (0)

Damage Immunities: Poison

Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses: darkvision 60 ft., passive Perception 10

Languages: Common, plus up to two other languages

Challenge: 1 (200 xp)

Antimagic Susceptibility. The portrait is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the portrait must succeed on a Constitution saving throw against the caster's spell save DC or become unconscious for 1 minute. Innate Spellcasting. The portrait's innate spellcasting ability is Intelligence (spell save DC 12). The portrait can innately cast the following spells, requiring no material components:

3/day each: counterspe/1, crown of madness, hypnotic pattern, telekinesis

False Appearance. While the figure in the portrait remains motionless, the portrait is indistinguishable from a normal painting,

Actions

EZMERELDA D'AVENIR , 8 3,900 xp

  • Armor class 17 (+1 studded leather armor)
  • Hit points 82 (11d8+33)
  • Speed 30 ft
  • STR 14 (+2)
  • DEX 19 (+4)
  • CON 16 (+3)
  • INT 16 (+3)
  • WIS 11 (0)
  • CHA 17 (+3)

Save Throws: wisdom +3

Skills: Acrobatics +7, Arcana +6, Deception +9, Insight +3, Medicine +3, Perception +6, Performance +6, Sleight of Hand +7, Stealth +7, Survival +6

Senses: passive Perception 16

Languages: Common, Elvish

Challenge: 8 (3,900 xp)

Special Equipment. In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.

Spellcasting. Ezmerelda is a 7th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks).

Actions

Multiattack. Ezmerelda makes three attacks: two with her +7 rapier and one with her +7 handaxe or her silvered shortsword.

+1 Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (ld8 + 5) piercing damage.

+1 Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (ld6 + 3) slashing damage.

Silvered Shortsword. Me/ee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1 d6 + 4) piercing damage.

Curse (Recharges after a Long Rest). Ezmerelda targets one creature that she can see within 30 feet of her. The target must succeed on a DC 14 Wisdom saving throw or be cursed. While cursed, the target has vulnerability to one type of damage of Ezmerelda's choice. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6 psychic damage.

Evil Eye (Recharges after a Short or Long Rest). Ezmerelda targets one creature that she can see within 1 0 feet of her and casts one of the following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animaf friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Ezmerelda is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.

Tree blight Huge plant, neutral evil 7 2,900 xp

  • Armor class 15 (Natural Armor)
  • Hit points 149 (13d12+65)
  • Speed 30 ft
  • STR 23 (+6)
  • DEX 10 (0)
  • CON 20 (+5)
  • INT 6 (-2)
  • WIS 10 (0)
  • CHA 3 (-4)

Damage Immunities: blinded, deafened

Senses: blindsight 60 ft. (blind beyond this radius), passive Perception l 0

Languages: understands Common and Druidic but doesn't speak

Challenge: 7 (2,900 xp)

False Appearance. While the blight remains motionless, it is
indistinguishable from a dead tree.

Siege Monster. The blight deals double damage to objects and structures.

Actions

Multiattack. The blight makes four attacks: two with its
branches and two with its grasping roots. If it has a target grappled, the blight can also make a bite attack against that target as a bonus action.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Grasping Root. Melee Weapon Attack: +9 to hit, reach 15 ft., one creature not grappled by the blight. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target takes 9.(1d6 + 6) bludgeoning damage at the start of each of its turns. The root has AC 15 and can be severed by dealing 6 slashing damage or more to it at once. Cutting the root doesn't hurt the. blight but ends the grapple

PHANTOM WARRIOR Medium undead, any alignment 3 700 xp

  • Armor class 16
  • Hit points 45 (6d8+18)
  • Speed 30 ft
  • STR 16 (+3)
  • DEX 11 (0)
  • CON 16 (+3)
  • INT 8 (-1)
  • WIS 10 (0)
  • CHA 15 (+2)

Skills: Perception +2, Stealth +4

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities: cold, necrotic, poison

Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses: darkvision 60 ft., passive Perception 12

Languages: any languages it knew in life

Challenge: 3 (700 xp)

Ethereal Sight. The phantom warrior can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The phantom warrior can move
through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Spectral Armor and Shield. The phantom warrior's AC accounts for its spectral armor and shield.

Actions

Multiattack. The phantom warrior makes two attacks with its spectral longsword.

Spectral Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (ld8 + 3) force damage.

Etherealness. The phantom warrior enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

MONGRELFOLK Medium humanoid (mongrelfolk), any alignment 1/4 50 xp

  • Armor class 11 (natural armor))
  • Hit points 26 (4d8+8)
  • Speed 20 ft
  • STR 12 (+1)
  • DEX 9 (-1)
  • CON 15 (+2)
  • INT 9 (-1)
  • WIS 10 (0)
  • CHA 6 (-2)

Skills: Deception +2, Perception +2, Stealth +3

Senses: passive Perception 12

Languages: Common

Challenge: 1/4 (50 xp)

Extraordinary Feature. The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20 or chosen by the DM:

1-3: Amphibious. The mongrelfolk can breathe air and water.

4-9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.

10: Flight. The mongrelfolk has leathery wings and a flying speed of 40 feet.

11-15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.

16-17: Spider Climb. The mongrelfolk can climb difficult surfaces, including upside down on ceilings, without needing to
make an ability check.

18-19: Standing Leap. The mongrelfolk's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Mimicry. The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.,

Actions

Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (ld4 + 1) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target, Hit: 3 (ld4 + 1) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (ld4 + l) piercing damage.

Madam Eva Medium Humanoid (Human), Chaotic Nautral 10 5 xp

  • Armor class 10
  • Hit points 88 (16d8+16)
  • Speed 20 ft
  • STR 8 (-1)
  • DEX 11 (0)
  • CON 12 (+1)
  • INT 17 (+3)
  • WIS 20 (+5)
  • CHA 18 (+4)

Save Throws: CON +5

Skills: Arcana +7, Deception +8, Insight +13, Intimidation +8, Perception +9, Religion +7

Senses: passive Perception 19

Languages: Abyssal, Common, Elvish, Infernal

Challenge: 10 (5 xp)

Spellcasting. Madam Eva is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks).,,

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach S ft., one target. Hit: 2 (ld4) piercing damage.

Curse (Recharges after a Long Rest). Madam Eva targets one creature that she can see within 30 feet of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Madam Eva takes 5d6 psychic damage.

Evil Eye (Recharges after a Short or Long Rest). Madam Eva targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 17), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her-next turn. Once a target succeeds on a saving 1 throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.

IZEK STRAZNI Medium humanoid (human), neutral evil 5 1,800 xp

  • Armor class 14 (studded leather armor))
  • Hit points 112 (15d8+45)
  • Speed 30 ft
  • STR 18 (+4)
  • DEX 15 (+2)
  • CON 16 (+3)
  • INT 10 (0)
  • WIS 9 (-1)
  • CHA 15 (+2)

Skills: Intimidation +8, Perception +2

Senses: passive Perception 12

Languages: Common

Challenge: 5 (1,800 xp)

Brute. A melee weapon deals one extra die of its damage when lzek hits with it (included in the attack,

Actions

Multiattack. lzek makes two attacks with his battleaxe.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) when used with two hands.

Hurl Flame. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it catches fire.