Party level: to



Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3
Webmoney Yandex

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

PHANTOM WARRIOR Medium undead, any alignment 3 700 xp

  • Armor class 16
  • Hit points 45 (6d8+18)
  • Speed 30 ft
  • STR 16 (+3)
  • DEX 11 (0)
  • CON 16 (+3)
  • INT 8 (-1)
  • WIS 10 (0)
  • CHA 15 (+2)

Skills: Perception +2, Stealth +4

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities: cold, necrotic, poison

Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses: darkvision 60 ft., passive Perception 12

Languages: any languages it knew in life

Challenge: 3 (700 xp)

Ethereal Sight. The phantom warrior can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The phantom warrior can move
through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Spectral Armor and Shield. The phantom warrior's AC accounts for its spectral armor and shield.

Actions

Multiattack. The phantom warrior makes two attacks with its spectral longsword.

Spectral Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (ld8 + 3) force damage.

Etherealness. The phantom warrior enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

MONGRELFOLK Medium humanoid (mongrelfolk), any alignment 1/4 50 xp

  • Armor class 11 (natural armor))
  • Hit points 26 (4d8+8)
  • Speed 20 ft
  • STR 12 (+1)
  • DEX 9 (-1)
  • CON 15 (+2)
  • INT 9 (-1)
  • WIS 10 (0)
  • CHA 6 (-2)

Skills: Deception +2, Perception +2, Stealth +3

Senses: passive Perception 12

Languages: Common

Challenge: 1/4 (50 xp)

Extraordinary Feature. The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20 or chosen by the DM:

1-3: Amphibious. The mongrelfolk can breathe air and water.

4-9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.

10: Flight. The mongrelfolk has leathery wings and a flying speed of 40 feet.

11-15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.

16-17: Spider Climb. The mongrelfolk can climb difficult surfaces, including upside down on ceilings, without needing to
make an ability check.

18-19: Standing Leap. The mongrelfolk's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Mimicry. The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Actions

Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (ld4 + 1) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target, Hit: 3 (ld4 + 1) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (ld4 + l) piercing damage.

Madam Eva Medium Humanoid (Human), Chaotic Nautral 10 5 xp

  • Armor class 10
  • Hit points 88 (16d8+16)
  • Speed 20 ft
  • STR 8 (-1)
  • DEX 11 (0)
  • CON 12 (+1)
  • INT 17 (+3)
  • WIS 20 (+5)
  • CHA 18 (+4)

Save Throws: CON +5

Skills: Arcana +7, Deception +8, Insight +13, Intimidation +8, Perception +9, Religion +7

Senses: passive Perception 19

Languages: Abyssal, Common, Elvish, Infernal

Challenge: 10 (5 xp)

Spellcasting. Madam Eva is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks).

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach S ft., one target. Hit: 2 (ld4) piercing damage.

Curse (Recharges after a Long Rest). Madam Eva targets one creature that she can see within 30 feet of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Madam Eva takes 5d6 psychic damage.

Evil Eye (Recharges after a Short or Long Rest). Madam Eva targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 17), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her-next turn. Once a target succeeds on a saving 1 throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.

IZEK STRAZNI Medium humanoid (human), neutral evil 5 1,800 xp

  • Armor class 14 (studded leather armor))
  • Hit points 112 (15d8+45)
  • Speed 30 ft
  • STR 18 (+4)
  • DEX 15 (+2)
  • CON 16 (+3)
  • INT 10 (0)
  • WIS 9 (-1)
  • CHA 15 (+2)

Skills: Intimidation +8, Perception +2

Senses: passive Perception 12

Languages: Common

Challenge: 5 (1,800 xp)

Brute. A melee weapon deals one extra die of its damage when lzek hits with it (included in the attack

Actions

Multiattack. lzek makes two attacks with his battleaxe.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) when used with two hands.

Hurl Flame. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it catches fire.