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EZMERELDA D'AVENIR , 8 3,900 xp

  • Armor class 17 (+1 studded leather armor)
  • Hit points 82 (11d8+33)
  • Speed 30 ft
  • STR 14 (+2)
  • DEX 19 (+4)
  • CON 16 (+3)
  • INT 16 (+3)
  • WIS 11 (0)
  • CHA 17 (+3)

Save Throws: wisdom +3

Skills: Acrobatics +7, Arcana +6, Deception +9, Insight +3, Medicine +3, Perception +6, Performance +6, Sleight of Hand +7, Stealth +7, Survival +6

Senses: passive Perception 16

Languages: Common, Elvish

Challenge: 8 (3,900 xp)

Special Equipment. In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.

Spellcasting. Ezmerelda is a 7th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks).

Actions

Multiattack. Ezmerelda makes three attacks: two with her +7 rapier and one with her +7 handaxe or her silvered shortsword.

+1 Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (ld8 + 5) piercing damage.

+1 Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (ld6 + 3) slashing damage.

Silvered Shortsword. Me/ee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1 d6 + 4) piercing damage.

Curse (Recharges after a Long Rest). Ezmerelda targets one creature that she can see within 30 feet of her. The target must succeed on a DC 14 Wisdom saving throw or be cursed. While cursed, the target has vulnerability to one type of damage of Ezmerelda's choice. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6 psychic damage.

Evil Eye (Recharges after a Short or Long Rest). Ezmerelda targets one creature that she can see within 1 0 feet of her and casts one of the following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animaf friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Ezmerelda is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.

Tree blight Huge plant, neutral evil 7 2,900 xp

  • Armor class 15 (Natural Armor)
  • Hit points 149 (13d12+65)
  • Speed 30 ft
  • STR 23 (+6)
  • DEX 10 (0)
  • CON 20 (+5)
  • INT 6 (-2)
  • WIS 10 (0)
  • CHA 3 (-4)

Damage Immunities: blinded, deafened

Senses: blindsight 60 ft. (blind beyond this radius), passive Perception l 0

Languages: understands Common and Druidic but doesn't speak

Challenge: 7 (2,900 xp)

False Appearance. While the blight remains motionless, it is
indistinguishable from a dead tree.

Siege Monster. The blight deals double damage to objects and structures.

Actions

Multiattack. The blight makes four attacks: two with its
branches and two with its grasping roots. If it has a target grappled, the blight can also make a bite attack against that target as a bonus action.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Grasping Root. Melee Weapon Attack: +9 to hit, reach 15 ft., one creature not grappled by the blight. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target takes 9.(1d6 + 6) bludgeoning damage at the start of each of its turns. The root has AC 15 and can be severed by dealing 6 slashing damage or more to it at once. Cutting the root doesn't hurt the. blight but ends the grapple