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STRAHD'S ANIMATED ARMOR Medium construct, lawful evil 6 2,300 xp

  • Armor class 21 (natural armor)
  • Hit points 112 (15d8 + 45)
  • Speed 30 ft
  • STR 17 (+3)
  • DEX 13 (+1)
  • CON 16 (+3)
  • INT 9 (-1)
  • WIS 10 (0)
  • CHA 9 (-1)

Skills: Perception +3

Damage Resistances: cold, fire

Damage Immunities: lightning, poison

Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 13

Languages: understands Common but can't speak

Challenge: 6 (2,300 xp)

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks or uses
Shocking Bolt twice.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 1ld6) lightning damage.

Shocking Bolt. Ranged Spell Attack: +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage.

GUARDIAN PORTRAIT Medium construct, unaligned 1 200 xp

  • Armor class 5 (natural armor)
  • Hit points 22 (5d8)
  • Speed 0
  • STR 1 (-5)
  • DEX 1 (-5)
  • CON 10 (0)
  • INT 14 (+2)
  • WIS 10 (0)
  • CHA 10 (0)

Damage Immunities: Poison

Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses: darkvision 60 ft., passive Perception 10

Languages: Common, plus up to two other languages

Challenge: 1 (200 xp)

Antimagic Susceptibility. The portrait is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the portrait must succeed on a Constitution saving throw against the caster's spell save DC or become unconscious for 1 minute. Innate Spellcasting. The portrait's innate spellcasting ability is Intelligence (spell save DC 12). The portrait can innately cast the following spells, requiring no material components:

3/day each: counterspe/1, crown of madness, hypnotic pattern, telekinesis

False Appearance. While the figure in the portrait remains motionless, the portrait is indistinguishable from a normal painting

Actions