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Gnoll Witherling Medium Undead, Chatoic Evil 1/4 50 xp

  • Armor class 12 (natrual armor)
  • Hit points 11 (2d8+2)
  • Speed 30
  • STR 14 (+2)
  • DEX 8 (-1)
  • CON 12 (+1)
  • INT 5 (-3)
  • WIS 5 (-3)
  • CHA 5 (-3)

Damage Immunities: Poison

Condition Immunities: Exhaustion, poisoned

Senses: Darkvison 60ft, passiv perception +7

Languages: Understands gnoll, can´t speak

Challenge: 1/4 (50 xp)

Actions

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can make a bonus action to move up to half its speed and make a bite attack

Bite: +4 to hit
Hit 1d4+2

Club: +4 to hit
1d4+2 blunt

Vengful Strike:
If a gnoll dies within 30 ft of the witherling it will use its reaction to make a melee attack.

Gnoll Hunter Medium Humanoid (gnoll), Chaotic Evil 1/2 100 xp

  • Armor class 13 (Leather armor)
  • Hit points 22 (4d8+4)
  • Speed 30
  • STR 14 (+2)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 8 (-1)
  • WIS 12 (+1)
  • CHA 8 (-1)

Skills: Perception +3 stealth +4

Senses: Darkvision 60ft

Languages: gnoll

Challenge: 1/2 (100 xp)

Actions

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can make a bonus action to move up to half its speed and make a bite attack
Mutli attack wto melee attacks with its spear or two ranged attacks with its longbow

Bite Mlee weapon attack +4 ti hit, range 5ft
Hit 1d4+2

Spear Ranged or melee weapon attack +4 to hit range 5ft or 20/60 Hit 1d6+2 or 1d8+2 if both hands are used to make a melee attack

Longbow: +4 to hit range 150/600
hit 1d8+2 and targets speed is redused by 10ft untill the end of its next turn

Gnoll Flesh Gnawer Medium Humanoid(gnoll), Chatoic Evil 1 200 xp

  • Armor class 14 (Studded leather)
  • Hit points 22 (4d8+4)
  • Speed 30
  • STR 12 (+1)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 8 (-1)
  • WIS 10 (0)
  • CHA 8 (-1)

Save Throws: Dex +4

Senses: Darkvision 60ft

Languages: Gnoll

Challenge: 1 (200 xp)

Actions

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can make a bonus action to move up to half its speed and make a bite attack

Mutliattack: The gnoll makes one bite attack and 2 attacks with its shortswords

Bite: Melee weapon Attack +4 to hit reach 5ft
Hit 1d4+2 piercing damage

Shortword Melee weapon attack +4 to hit reach 5 ft
Hit 1d6+2

Sudden rush: untill the end of the turn the gnoll speed is 60ft and doesn´t prove oppertunity attacks.

Hyena Medium Beast, unaligned 0 10 xp

  • Armor class 11
  • Hit points 5 (1d8+1)
  • Speed 50
  • STR 11 (0)
  • DEX 13 (+1)
  • CON 12 (+1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 5 (-3)

Skills: Perception +3

Senses: Passive perception 13

Languages:

Challenge: 0 (10 xp)

Actions

Pact tactic. Hyenas have advantage if there is another hyena within 5 feet of the target

Bite: ,melee weapon attack +2 to hit reach 5ft
Hit 1d6 piercing damage

Gnoll Pack Lord Medium Humaniod /gnoll), Chaotic Evil 2 450 xp

  • Armor class 15 (Chain shirt)
  • Hit points 49 (9d8+9)
  • Speed 30
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 13 (+1)
  • INT 8 (-1)
  • WIS 11 (0)
  • CHA 9 (-1)

Senses: Darkvision 60ft

Languages: Gnoll

Challenge: 2 (450 xp)

Actions

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can make a bonus action to move up to half its speed and make a bite attack

Multi attack. Gnoll makes 2 attacks with longbow or Glavie and uses Incite Rampage if it can.

Bite: Melee weapon attack +5 to hit reach 5ft
hit 1d4+3 pierce damage

Glavie: Melee weapon attack +5 to hit reach 10ft
Hit 1d10+3 slashing damage

Longbow: ranged weapon +4 to hit 150/600
Hit 1d8+2

Legendary Actions

Incite rampage (Recharge 5-6)
One creature the gnoll can see withing 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the rampage trait.

Gnoll warrior Medium Humanoid (gnoll), Chatoic evil 1/2 100 xp

  • Armor class 13+2 (Hide, shield)
  • Hit points 22 (5d8)
  • Speed 30
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 11 (0)
  • INT 6 (-2)
  • WIS 10 (0)
  • CHA 7 (-2)

Senses: Darkvision 60ft, Passive Perception

Languages: Gnoll

Challenge: 1/2 (100 xp)

Actions

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can make a bonus action to move up to half its speed and make a bite attack

Bite Melee weapon Attack +4 to hit, reach 5ft,
hit: 1d4+2

Spear: Melee or ranged weapon attack +4 to hit range 5ft or 20/60 ft one target.
Hit 1d6+2 pierce or 1d8+2 if used with both hands

Longbow Ranged weapon attack +3 ti hit range 150/600 one target
Hit:1d8+1 piercing damage

Gnoll Fang of Yeenoghu Medium Fiend (gnoll), Chaotic Evil 4 1,100 xp

  • Armor class 14 (Hide Armor)
  • Hit points 65 (10d8+20)
  • Speed 30
  • STR 17 (+3)
  • DEX 15 (+2)
  • CON 15 (+2)
  • INT 10 (0)
  • WIS 11 (0)
  • CHA 13 (+1)

Save Throws: Con +4, Wis +2, Cha +3

Senses: Darkvison 60ft, Passive perception 10

Languages: Abyssal, gnoll

Challenge: 4 (1,100 xp)

Actions

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can make a bonus action to move up to half its speed and make a bite attack

Multi Attack: The gnoll makes 1 bite attack and 2 claw attacks.

Bite Melee Weapon Attack +5 to hit reach 5ft, one creature
(1d6+3) pierce damage and taget must make a DC 12 Con save or take 2d6 poison damage.

Claw Melee Weapon attack +5 to hit reach 5 ft one target hit 1d8+3 slashing samage

Legendary Actions

A hyena that feasts on a slain foe of a Fang of Yeenoghu becomes a gnoll warrior