Bugbears are cruel and unruly humanoids that live to bully the weak and dislike being bossed arround. Despite their intimidating builds bugbears move with surprising stealth and are fond of setting ambushes.
Brute. When the bugbear hits with a melee weapon attack the attack deals one extra die of the weapon's damage to the target (included below).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat the target takes an extra 7 (2d6) damage from the attack.
Morningstar. Melee Weapon Attack: +4 to hit reach 5 ft. one target.
Hit: 11 (2d8 + 2) piercing damage.
Goblins are black-hearted gather in overwhelming numbers and crave power which they abuse.
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Scimitar. Melee Weapon Attack: +4 to hit reach 5 ft. one creature.
Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit range 80/320 ft. one creature.
Hit: 5 (1d6 + 2) piercing damage.
Sildar Hallwinter is a retired soldier and sellsword who hails from the city of Neverwinter. He is a loyal member of the Lord's Alliance a political organization that unites the various free cities and towns of the North.
Multiattack. Sildar makes two melee attacks.
Longsword. Melee Weapon Attack: +3 to hit reach 5 ft. one target.
Hit: 5 (1d8+1) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit range 100/400 ft. one target.
Hit: 5 (1d10) piercing damage.
Wolves are found in subarctic and temperate regions of the world running in packs through hills and forests.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit reach 5 ft. one target.
Hit: 7 (2d4+2) piercing damage. If the target is a creature it must succeed on a DC 11 Strenght saving throw or be knocked prone.