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Bugbear Medium humanoid (goblinoid), chaotic evil 1 200 xp

  • Armor class 16 (hide armor shield)
  • Hit points 27 (5d8 + 5)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 14 (+2)
  • CON 13 (+1)
  • INT 8 (-1)
  • WIS 11 (0)
  • CHA 9 (-1)

Skills: Stealth +6 Survival +2.

Senses: darkvision 60 ft. passive Perception 10.

Languages: Common Goblin.

Challenge: 1 (200 xp)

Bugbears are cruel and unruly humanoids that live to bully the weak and dislike being bossed arround. Despite their intimidating builds bugbears move with surprising stealth and are fond of setting ambushes.

Brute. When the bugbear hits with a melee weapon attack the attack deals one extra die of the weapon's damage to the target (included below).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat the target takes an extra 7 (2d6) damage from the attack.

Actions

Morningstar. Melee Weapon Attack: +4 to hit reach 5 ft. one target.
Hit: 11 (2d8 + 2) piercing damage.

Goblin Medium Humanoid (goblinoid), neutral evil 1/4 50 xp

  • Armor class 15 (leather armor shield)
  • Hit points 7 (2d6)
  • Speed 30 ft.
  • STR 8 (-1)
  • DEX 14 (+2)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 8 (-1)
  • CHA 8 (-1)

Skills: Stealth +6

Damage Immunities: darkvision 60 ft. passive Perception 9

Languages: Common Goblin

Challenge: 1/4 (50 xp)

Goblins are black-hearted gather in overwhelming numbers and crave power which they abuse.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit reach 5 ft. one creature.
Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit range 80/320 ft. one creature.
Hit: 5 (1d6 + 2) piercing damage.

Sildar Hallwinter Medium humanoid (human), neutral good 1 200 xp

  • Armor class 16 (chain mail)
  • Hit points 27 (5d8+5)
  • Speed 30 ft.
  • STR 13 (+1)
  • DEX 10 (0)
  • CON 12 (+1)
  • INT 10 (0)
  • WIS 11 (0)
  • CHA 10 (0)

Save Throws: Str +3 Con +3.

Skills: Perception +2

Senses: passive Perception 12

Languages: Common

Challenge: 1 (200 xp)

Sildar Hallwinter is a retired soldier and sellsword who hails from the city of Neverwinter. He is a loyal member of the Lord's Alliance a political organization that unites the various free cities and towns of the North.

Multiattack. Sildar makes two melee attacks.

Actions

Longsword. Melee Weapon Attack: +3 to hit reach 5 ft. one target.
Hit: 5 (1d8+1) slashing damage.


Heavy Crossbow. Ranged Weapon Attack: +2 to hit range 100/400 ft. one target.
Hit: 5 (1d10) piercing damage.

Wolf Medium beast, unaligned 1/4 50 xp

  • Armor class 13 (natural armor)
  • Hit points 11 (2d8+2)
  • Speed 40 ft.
  • STR 12 (+1)
  • DEX 15 (+2)
  • CON 12 (+1)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 6 (-2)

Skills: Perception +3 Stealth +4

Senses: passive Perception 13

Languages: -

Challenge: 1/4 (50 xp)

Wolves are found in subarctic and temperate regions of the world running in packs through hills and forests.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit reach 5 ft. one target.
Hit: 7 (2d4+2) piercing damage. If the target is a creature it must succeed on a DC 11 Strenght saving throw or be knocked prone.