Damage Vulnerabilities: Fire
Environmental Resistance. The forest walker has advantage on saving throws against non-magical hazards and effects.
Forest Camouflage. The forest walker can attack with beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Speak with Beasts and Plants. The forest walker can communicate simple concept to beasts adn plants when it speaks in Sylvan.
Mulitattack. The forest walker makes four branch attacks.
Branch. Melee Weapon Attack: +6 to hit, Reach 5 ft., one target. Hit 10 (2d6+3) slashinig damage. If the target was already damage, the forest walker can use two of its four branches to grapple the target (escape DC 14). Until this grapple ends, the target is restrained and the number of branches attacks the forest walker can make is reduced by 2.
Enroot. If the forest walker is standing on dirt, sand, or clay, it plants it roots, reducing its speed to 0 until it takes a bonus action to end the effect. While enrooted, the forest walker automatically succeds on saving throws and checks to avoid being moved and it regains 10 hit points at the end of its turn.