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Zombie Horror; Large undead; neutral evil; 11; Natural Amour; 47; 5d10+20; 30 ft.; 18; 7; 18; 5; 9; 5; Wis +1; ; necrotic; poison; exhaustion poisoned; darkvision 60 ft., passive Perception 9 ; understands the languages it knew in life but can't speak; 2; 450; ; Multiattack. The zombie makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 11 (2d6 + 4) bludgeoning damage.; ; Damage Vulnerabilities radiant

    Turn Resistance. The zombie has advantage on saving throws against any effect that turns undead.

    Undead Fortitude. If damage reduces the zombie to 0 hit points)
  • Hit points it must make a Constitution saving throw with a DC of 5 + the damage taken (unless the damage is radiant or from a critical hit. On a success)
  • Speed the zombie drops to 1 hit point instead.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions