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Grove Gardian Large Fey, Neutral 5 1,800 xp

  • Armor class 15 (Natural Armour)
  • Hit points 71 (11d10+11)
  • Speed 50 ft.
  • STR 16 (+3)
  • DEX 17 (+3)
  • CON 12 (+1)
  • INT 12 (+1)
  • WIS 18 (+4)
  • CHA 15 (+2)

Save Throws: Dex +6, Wis +7

Skills: Perception +10, Stealth +6

Senses: Darkvision 60ft., passive Perception 20

Languages: Sylvan

Challenge: 5 (1,800 xp)

Innate Spellcasting. The guardian's innate spellcasting ability is Wisdon (spell save DC 15, +7 to hit with spell attacks). The guardian can innately cast the following spells, requiring no material components:

At will: druidcraft, thorn whip (11th level)
3/day each: spike growth, silence
1/day each conjure animals, plant growth

Keen Hearing and Smell. The guardian has advantage can communicate with beasts and plants as if the shared a language.

Tree stride. Once on its turn, the guardian can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a seconf living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or Bigger.

Actions

Multiattack. The Guardian makes two bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature, Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.