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Diseased Giant Rat

Diseased Giant Rat Medium Beast, Unaligned 1/4 50 xp

  • Armor class 12
  • Hit points 16
  • Speed 30ft.
  • STR 7 (-2)
  • DEX 15 (+2)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Senses: darkvision 60ft., passive Perception 10

Languages:

Challenge: 1/4 (50 xp)

Keen Smell. The rat has advantage on Wisdom
(Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll
against a creature if at least one of the rat's allies is within
5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 4 (1d4 + 2) piercing damage.

Yusdrayl

Yusdrayl Small Humanoid (Kobold), lawful evil 1 200 xp

  • Armor class 12
  • Hit points 16 (3d6+6)
  • Speed 30ft.
  • STR 8 (-1)
  • DEX 15 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 16 (+3)

Skills: Arcana +2, Insight +2, Stealth +4

Senses: darkvision 60 ft., passive Perception 10

Languages: Common, Draconic

Challenge: 1 (200 xp)

Spellcasting. Yusdrayl is a 2nd-level spellcaster. Her spellcasting
ability is Charisma (spell save DC 13, +5 to hit with spell
attacks). She knows the following sorcerer spells:
Cantrips (at will): mage hand, prestidigitation, ray of frost,
shocking grasp
1st level (4 slots): burning hands, chromatic orb, mage armor
Sunlight Sensitivity. While in sunlight, Yusdrayl has disadvantage
on attack rolls, as well as on Wisdom (Perception) checks
that rely on sight.
Pack Tactics. Yusdrayl has advantage on an attack roll against
a creature if at least one of her allies is within 5 feet of the creature
and the ally isn't incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (ld4 + 2) piercing damage.

Durnn

Durnn Medium Humanoid (Goblinoid), lawful evil 1 200 xp

  • Armor class 19 (Splint Armor)
  • Hit points 18
  • Speed 30ft.
  • STR 15 (+2)
  • DEX 12 (+1)
  • CON 12 (+1)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 9 (-1)

Senses: darkvision 60 ft., passive Perception 10

Languages: Common, Goblin

Challenge: 1 (200 xp)

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) slashing damage, or 6 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage.

Grenl

Grenl Small Humanoid (Goblinoid), neutral evil 1/4 50 xp

  • Armor class 15 (leather Armor, Shield)
  • Hit points 10 (3d6)
  • Speed 30ft.
  • STR 8 (-1)
  • DEX 14 (+2)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 13 (+1)
  • CHA 8 (-1)

Skills: Stealth +6

Senses: darkvision 60 ft., passive Perception 9

Languages: Common, Goblin

Challenge: 1/4 (50 xp)

Spellcasting. Grenl is a 1st-level spellcaster. Her spellcasting
ability is Wisdom (spell save DC 11 , +3 to hit with spell attacks).
She has the following cleric spells prepared:
Cantrips (at will): poison spray, thaumaturgy
l st level (2 slots): bane, inflict wounds
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Belak the Outcast

Belak the Outcast Medium Humanoid (Human), neutral evil 2 450 xp

  • Armor class 11
  • Hit points 27 (5d8+5)
  • Speed 30ft.
  • STR 10 (0)
  • DEX 12 (+1)
  • CON 13 (+1)
  • INT 12 (+1)
  • WIS 15 (+2)
  • CHA 11 (0)

Skills: Perception +4, Nature +3, Medicine +4

Senses: passive Perception 14

Languages: Druidic, Common, Goblin

Challenge: 2 (450 xp)

Proficiency Bonus: +2

Spellcasting.The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): ruidcraft, poison spray, shillelagh 1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave 2nd level (3 slots): barkskin, flaming sphere

Actions

Quarterstaff.Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Wand of Entangle:
This wand has 7 charges. While holding it, you can use
an action to expend 1 of its charges to cast the entangle
spell (save DC 13) from it.
The wand regains ld6 + 1 expended charges daily at
dawn. If you expend the wand's last charge, roll a d20.
On a 1, the wand crumbles into ashes and is destroyed.

Sir Braford

Sir Braford Medium Humanoid (Human), neutral evil 1/2 100 xp

  • Armor class 18 (chain mail,shield)
  • Hit points 19 (3d8+6)
  • Speed 30ft.
  • STR 16 (+3)
  • DEX 9 (-1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 13 (+1)
  • CHA 14 (+2)

Skills: Athletics +S, Perception +3

Senses: passive Perception 13

Languages: Common

Challenge: 1/2 (100 xp)

Barkskin. Sir Braford's AC can 't be lower than 16.
CHA
14 (+2)
Special Equipment. Sir Braford wields Shatterspike, a magic
longsword that grants a + l bonus to attack and damage rolls
made with it (included in his attack). See appendix B for the
item's other properties.
Tree Thrall. If the Gulthias Tree dies , Sir Bra ford dies 24
hours later.

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 8 (ld8 + 4) slashing damage, or 9 (ldlO + 4) slashing
damage if used with two hands.

Reaction:
Protection. When a creature Sir Braford can see attacks a target
other than him that is within 5 feet of him, he can use a reaction
to use his shield to impose disadvantage on the attack roll.

Sharwyn Hucrele

Sharwyn Hucrele Medium Humanoid (Human), neutral evil 1/2 100 xp

  • Armor class 16 (Barkskin Trait)
  • Hit points 13 (2d8+4)
  • Speed 30ft.
  • STR 11 (0)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 16 (+3)
  • WIS 14 (+2)
  • CHA 9 (-1)

Skills: Arcana +5, Insight +4, Persuasion +1

Senses: passive Perception 12

Languages: Common, Draconic, Goblin

Challenge: 1/2 (100 xp)

Barkskin. Sharwyn's AC can't be lower than 16.
CHA
9 (-1)
Special Equipment. Sharwyn has a spell book that contains the
spells listed in her Spellcasting trait, plus detect magic and
silent image.
Spellcasting. Sharwyn is a 1st-level spellcaster. Her spellcasting
ability is Intelligence (spell save DC 13, +5 to hit with spell attacks).
She has the following wizard spells prepared:
Cantrips (at will): light, prestidigitation, ray of frost
1st level (2 slots): color spray, magic missile, shield, sleep
Tree Thrall. If the Gulthias Tree dies, Sharwyn dies 24
hours later.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft. , one target.
Hit: 4 (ld4 + 2) piercing damage.