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Kazimir Female Elf, Acarnist, Chaotic Neutral 8 3,900 xp

  • Armor class 13 (Mage Armor)
  • Hit points 91 (14d8+28)
  • Speed 30ft
  • STR 10 (0)
  • DEX 12 (+1)
  • CON 14 (+2)
  • INT 19 (+4)
  • WIS 12 (+1)
  • CHA 16 (+3)

Save Throws: Intelligence +9 Charisma +8

Skills: Perception +6 Arcana +9 History +9 Investigation +9 Persuasion +8

Senses: Darkvision: 60ft (18m / 12sqr)

Languages: Common, Elvish and Draconic

Challenge: 8 (3,900 xp)

Disguised Herself as a Male Human


Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance: meditate for 4 hours instead of sleep.

Elf Weapon Training: proficiency with the longsword, shortsword, shortbow, and longbow. (not considered for template)

Actions

Quarterstaff. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage. Versatile (1d8).

Spellcasting. the Arcanist is an 14th-level wizard. Its spellcasting ability is Intelligence (spell save DC 17, to hit with spell attacks +9)

Cantrips (at will): Ray of Frost, True Strike, Mending, Mage Hand, Dancing Lights,

1st level (4 slots): Feather Fall, Detect Magic, Mage Armor,

2nd level (3 slots): Rope Trick, Blindness/Deafness,

3rd level (3 slots): Fly, Haste, Fireball, Counterspell,

4th level (3 slots): Dimension Door , Conjure Minor Elementals, Control Water,

5th level (2 slots): Conjure Elementals, Dominate Person,

6th level (1 slots): Chain Lightning,

7th level (1 slots): Finger of Death, Reverse Gravity

Orc Medium humanoid (orc), chaotic evil 1/2 100 xp

  • Armor class 13 (hide armor)
  • Hit points 15 (2d8+6)
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 12 (+1)
  • CON 16 (+3)
  • INT 7 (-2)
  • WIS 11 (0)
  • CHA 10 (0)

Skills: Intimidation +2

Senses: darkvision 60 ft., passive Perception 10

Languages: Common, Orc

Challenge: 1/2 (100 xp)

Aggressive.As a bonus action, the orc can move up to its speed
toward a hostile creature that it can see.,,

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit:9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.
Hit:6 (1d6 + 3) piercing damage.