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Clay Golem Large Construct, Unaligned 9 5,000 xp

  • Armor class 14 (Natural Armour)
  • Hit points 133 (14d10+56)
  • Speed 20 ft.
  • STR 20 (+5)
  • DEX 9 (-1)
  • CON 18 (+4)
  • INT 3 (-4)
  • WIS 8 (-1)
  • CHA 1 (-5)

Damage Immunities: acid, poison, physic, bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities: charmd, exhaustion, frightened, paralyzed, petrified, poisoned

Senses: darkvision 60ft., passive perception 9

Languages: understands the language of its creator but cant speak

Challenge: 9 (5,000 xp)

Acid Absorption: Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk: Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and Attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form: The golem is immune to any spell or effect that would alter its form.

Magic Resistance: The golem has advantage on saving throws against Spells and other magical effects.

Magic Weapons: The golem's weapon attacks are magical.

Actions

Multiattack: The golem makes two slam attacks.

Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this Attack reduces its hit point maximum to 0. The reduction lasts until removed by the Greater Restoration spell or other magic.

Haste (Recharge 5-6): Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam Attack as a Bonus Action.

Crystal Golem Large construct, neutral 13 10,000 xp

  • Armor class 16 (Natural Armour)
  • Hit points 152 (16d10 + 64)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 10 (0)
  • CON 19 (+4)
  • INT 11 (0)
  • WIS 11 (0)
  • CHA 11 (0)

Damage Immunities: poison, psychic, bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities: charmed, exhaustion, frightened, paralysed, petrified, poisoned

Senses: darkvision 120 ft., passive Perception 10

Languages: the languages of its creator, telepathy 60 ft.

Challenge: 13 (10,000 xp)

Immutable Form. The golem is immune to any spell or effect that would alter its form.
Innate Spellcasting (Psionics). The golem's innate spellcasting ability is Wisdom (spell save DC 13). The golem can cast the following spells innately, requiring no material components:
At will: light, mage hand (the hand is invisible), minor illusion
3/day each: major image, misty step
1/day: meld into stone
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.