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Minotaur Large monstrosity, chaotic evil 3 700 xp

  • Armor class 14 (natural armor)
  • Hit points 76 (9d10 + 27)
  • Speed 40 ft.
  • STR 18 (+4)
  • DEX 11 (0)
  • CON 16 (+3)
  • INT 6 (-2)
  • WIS 16 (+3)
  • CHA 9 (-1)

Skills: Perception +7, Survival +7

Senses: darkvision 60 ft., passive Perception 17

Languages: Abyssal

Challenge: 3 (700 xp)

Charge. Move 10 ft. straight toward a target and hit gore attack. Deal extra 9 (2d8) piercing damage. Target must then succeed a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Reckless Attack. As barbarian class feature.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.