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Big Daddy Rosie Large humanoid (augmented), lawful neutral 10 5,900 xp

  • Armor class 18 (Diving Armor)
  • Hit points 165 (22d10 + 44)
  • Speed 25
  • STR 18 (+4)
  • DEX 18 (+4)
  • CON 15 (+2)
  • INT 11 (0)
  • WIS 15 (+2)
  • CHA 15 (+2)

Damage Immunities: poison, bludgeoning, piercing, slashing from non-magical weapons

Condition Immunities: frightened, poisoned, sleep

Senses: darkvision 60 ft., Passive perception 10

Languages: understands Common

Challenge: 10 (5,900 xp)

Diving Suit. The Big Daddy’s advanced diving suit is cybernetically bonded to them. As such, it enhances their physical abilities, allows for them to take immense punishment, allows them to breath underwater, and efficiently protect their little sister companions.

Charging Smash. When the Big Daddy makes a dash action, it may use a bonus action to still attack you with disadvantage.

Actions

Multiattack. Rosies may make two rivet gun attacks or a rivet gun and a proximity grenade toss attack.

Rivet Gun (Rosy Version Only). Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 26 (4d10+4) piercing damage.

Proximity Grenade Toss. Ranged Weapon Attack: +8 to hit, range 15/80 ft., one target. Hit: 11 (2d6+4) bludgeoning damage. Alternatively, the Rosy can set up the grenade as a trap, missing the target.

Big Daddy Bouncer Large Humanoid, Lawful Neutral 10 5,900 xp

  • Armor class 18 (Diving Armor)
  • Hit points 165 (22d10 + 44)
  • Speed 25
  • STR 18 (+4)
  • DEX 18 (+4)
  • CON 15 (+2)
  • INT 11 (0)
  • WIS 15 (+2)
  • CHA 15 (+2)

Damage Immunities: poison, bludgeoning, piercing, slashing from non-magical weapons

Condition Immunities: frightened, poisoned, sleep

Senses: darkvision 60 ft., Passive perception 10

Languages: understands Common

Challenge: 10 (5,900 xp)

Diving Suit. The Big Daddy’s advanced diving suit is cybernetically bonded to them. As such, it enhances their physical abilities, allows for them to take immense punishment, allows them to breath underwater, and efficiently protect their little sister companions.

Charging Smash. When the Big Daddy makes a dash action, it may use a bonus action to still attack you with disadvantage.

Actions

Multiattack. Bouncers may use a combination of drill and body slam.

Drill (Bouncer Version Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 43 (5d10+4) piercing damage.

Body Slam (Bouncer Version Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d8+4) bludgeoning damage. Target must succeed a DC 16 Dexterity saving throw or be pushed 15 ft. back.

Little Sister Small Humanoid (augmented), Chaotic Neutral 0 xp

  • Armor class 13 (Natural)
  • Hit points 13 (2d6 + 4)
  • Speed 30
  • STR 10 (0)
  • DEX 16 (+3)
  • CON 15 (+2)
  • INT 11 (0)
  • WIS 16 (+3)
  • CHA 14 (+2)

Skills: Perception +6, Stealth +6

Condition Immunities: frightened, charmed, sleep

Senses: darkvision 60 ft., Passive perception 16

Languages: Common

Challenge: (0 xp)

The Angels Need Their Kisses. When a Little Sister kills a target or harvests from a corpse, she can drink the harvested contents. It takes 1 minute to complete this. Upon doing so, she gains resistance to all damage for 1 minute afterwards. She also regains her health this way.

Actions

Hypo Needle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.