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Valas Illistyn

Valas Illistyn Medium Humanoid (Drow), Lawful Evil 1/4 50 xp

  • Armor class 15 (chain shirt)
  • Hit points 13 (3d8)
  • Speed 30 ft.
  • STR 10 (0)
  • DEX 14 (+2)
  • CON 10 (0)
  • INT 11 (0)
  • WIS 11 (0)
  • CHA 12 (+1)

Skills: Perception +2, Stealth +4

Senses: darkvision 120ft., passive Perception 12

Languages: Elvish, Undercommon

Challenge: 1/4 (50 xp)

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Innate spellcasting. The drow's innate spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: dancing lights
1/day each: darkness, faerie fire

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (1d8+1) piercing damage.

Legendary Actions

Parry. The noble adds 2 to it's AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Chasandra Illistyn

Chasandra Illistyn Medium Humanoid (Drow), Lawful Evil 2 450 xp

  • Armor class 13 (leather armor)
  • Hit points 33 (6d8+6)
  • Speed 30 ft.
  • STR 11 (0)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 10 (0)
  • WIS 13 (+1)
  • CHA 14 (+2)

Skills: Deception +4 , Stealth +4, Religion +2

Senses: darkvision 120ft., passive Perception 12

Languages: Elvish, Undercommon

Challenge: 2 (450 xp)

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Innate spellcasting. The drow's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: dancing lights, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. Lady Illistyn makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5ft, or range 20/60 ft., one creature.
Hit: 4 (1d4+2) piercing damage.

Priest

Priest Medium Humanoid (Human), Lawful Neutral 2 450 xp

  • Armor class 13 (chain shirt)
  • Hit points 27 (5d8 + 5)
  • Speed 25 ft.
  • STR 10 (0)
  • DEX 10 (0)
  • CON 12 (+1)
  • INT 13 (+1)
  • WIS 16 (+3)
  • CHA 13 (+1)

Skills: Medicine +7, Persuasion +3, Religion +4

Senses: passive Perception 13

Languages: Elvish, Common

Challenge: 2 (450 xp)

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause it's melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5ft., one target.
Hit: 3 (1d6) bludgeoning damage.