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Lestrat (Half-Lich) Undead, Evil Neutral 6 2,300 xp

  • Armor class 15
  • Hit points 75
  • Speed 30ft
  • STR 9 (-1)
  • DEX 14 (+2)
  • CON 11 (0)
  • INT 17 (+3)
  • WIS 12 (+1)
  • CHA 11 (0)

Save Throws: Int +6, Wis +4

Skills: Arcana +6, History +6, Perception +3

Damage Resistances: Bludgeoning, Piercing and Slashing from nonmagical weapons

Condition Immunities: Charmed, Poisoned, Frightened

Senses: Darkvision 120ft, Pasive Perception 13

Languages: Common, Abisal, Infernal, Draconic

Challenge: 6 (2,300 xp)

Legendary Resistance (1/Day): If Lestrat fails a Saving Throw, he can choose to succeed instead.

Actions

Spellcasting: Spell save DC 14, +6 to hit with spell attacks. Knows the following spells:

Cantrips (at will): mage hand, prestidigitation, ray of frost.
1st Level (4 slots): detect magic, magic missile, shield, thunderwave.
2nd Level (3 slots): detect thoughts, invisibility, Melf's acid arrow, mirror image.
3rd Level (3 slots): animate dead, counterspell, dispel magic, fireball.
4nd Level (1 slots): blight, dimension door.


Paralizing Touch: Melee Spell Attack. +5 to hit, reach 5ft., one creature. Hit: 10(3d6) cold damage. The target must succeed on a DC 12 Constitution Saving Throw or be paralyzed for 1 minute. The target can repeat the Saving Throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Lestrat can take 2 Legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lestrat regains spent legendary actions at the start of its turn.
Cantrip (Costs 1 Action). Lestrat casts a cantrip.
Paralyzing Touch (Costs 2 Actions). Lestrat uses its Paralyzing Touch.