Legendary Resistance (1/Day): If Lestrat fails a Saving Throw, he can choose to succeed instead.
Spellcasting: Spell save DC 14, +6 to hit with spell attacks. Knows the following spells:
Paralizing Touch: Melee Spell Attack. +5 to hit, reach 5ft., one creature. Hit: 10(3d6) cold damage. The target must succeed on a DC 12 Constitution Saving Throw or be paralyzed for 1 minute. The target can repeat the Saving Throw at the end of each of its turns, ending the effect on itself on a success.
Lestrat can take 2 Legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lestrat regains spent legendary actions at the start of its turn.
Cantrip (Costs 1 Action). Lestrat casts a cantrip.
Paralyzing Touch (Costs 2 Actions). Lestrat uses its Paralyzing Touch.