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Strahd Zombie

Strahd Zombie medium undead, unaligned 1 200 xp

  • Armor class 8
  • Hit points 30 (4d8+12)
  • Speed 20ft
  • STR 13 (+1)
  • DEX 6 (-2)
  • CON 16 (+3)
  • INT 3 (-4)
  • WIS 6 (-2)
  • CHA 5 (-3)

Save Throws: Wis+0

Damage Immunities: poison

Condition Immunities: poisoned

Senses: darkvision 60ft., passive perception 8

Languages: understands the languages it knew in life but cant speak

Challenge: 1 (200 xp)

Loathsome Limbs. Whenever the zombie takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it.:
1-8: one leg is severed from the zombie if it has any legs left
9-16: one arm is severed from the zombie if it has any arms left
17-20: the zombie is decapitated
if the zombie is reduced to 0 hit points, all parts of it die, Until then, a severed part acts on the zombies initiative and has its own action and movement. A severed part has AC 8. Any damage it takes is subtracted from the zombies hit points.
A severed leg in unable to move and has a speed of 5 feet.
A severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll. Each time the zombie loses an arm, it loses a claw attack.
If its head is severed, the zombie loses its bite attack and its body is blinded unless the head can see it, the severed head has a speed of 0 feet. it can make a bite attack but only against a target in its space,

Actions

Legendary Actions

The zombies speed is halved if its missing a leg. If it loses both legs it falls prone. If it has both arms it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0 feet, and it cant benefit from bonuses to speed.

Strahd Zombie

Strahd Zombie medium undead, unaligned 1 200 xp

  • Armor class 8
  • Hit points 30 (4d8+12)
  • Speed 20ft
  • STR 13 (+1)
  • DEX 6 (-2)
  • CON 16 (+3)
  • INT 3 (-4)
  • WIS 6 (-2)
  • CHA 5 (-3)

Save Throws: Wis + 0

Damage Immunities: poison

Condition Immunities: poisoned

Senses: darkvision 60ft, passive perception 8

Languages: understand the languages it new in life but cant speak

Challenge: 1 (200 xp)

Loathsome Limbs. Whenever the zombie takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it.:
1-8: one leg is severed from the zombie if it has any legs left
9-16: one arm is severed from the zombie if it has any arms left
17-20: the zombie is decapitated
if the zombie is reduced to 0 hit points, all parts of it die, Until then, a severed part acts on the zombies initiative and has its own action and movement. A severed part has AC 8. Any damage it takes is subtracted from the zombies hit points.
A severed leg in unable to move and has a speed of 5 feet.
A severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll. Each time the zombie loses an arm, it loses a claw attack.
If its head is severed, the zombie loses its bite attack and its body is blinded unless the head can see it, the severed head has a speed of 0 feet. it can make a bite attack but only against a target in its space,
The zombies speed is halved if its missing a leg. If it loses both legs it falls prone. If it has both arms it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0 feet, and it cant benefit from bonuses to speed,Will-o'-Wisp

Actions

Multiattack. The zombie makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3(1d4+1) piercing damage.

Claw. Melee Weapon Attacck: +3 to hit, reach 5 ft., one target. Hit: 4(1d6+1) slashing damage.