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Zombie

Zombie medium undead, neutral evil 1/4 50 xp

  • Armor class 8 (natural)
  • Hit points 22 (3d8+9)
  • Speed 20 ft
  • STR 13 (+1)
  • DEX 6 (-2)
  • CON 16 (+3)
  • INT 3 (-4)
  • WIS 6 (-2)
  • CHA 5 (-3)

Save Throws: Wisdom

Damage Immunities: poison

Condition Immunities: poisoned

Senses: darkvision 60ft, passive perception 8

Languages: understands what it spoke in life

Challenge: 1/4 (50 xp)

Undead fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken unless the damage is radiant or a critical hit. On a success, the zombie drops to 1 HP instead.

Actions

Slam. Melee Weapon Attack. +3 to hit, reach 5 ft, one target, 1d6+1 bludgeoning damage.