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Flameskull

Flameskull Tiny Undead, Neutral Evil 4 1 xp

  • Armor class 13
  • Hit points 40 (9d8+18)
  • Speed 0, 40 ft. flying
  • STR 1 (-5)
  • DEX 17 (+3)
  • CON 14 (+2)
  • INT 16 (+3)
  • WIS 10 (0)
  • CHA 11 (0)

Skills: Arcana +5, Perception +2

Damage Resistances: Lightning, Necrotic, Piercing

Damage Immunities: Cold, Fire, Poison

Condition Immunities: Charmed, Frightened, Paralyzed, Poisoned

Senses: Darkvision 60 ft., Passive Perception 12

Languages: Common

Challenge: 4 (1 xp)

Illumination: The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.Magic Resistance: The flameskull has advantage on saving throws against spells and other magical effects. Rejuvenation: If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them. (Int based spell save DC 13, +5 to hit with spell attacks). Cantrip (at will): mage hand•1st level (3 slots): magic missile, shield•2nd level (2 slots): blur,flaming sphere•3rd level (1 slot):fireball

Actions

Multiattack. The flarneskull makes two attacks with its Fire Ray.

Fire Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.