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Clockwork Guard

Clockwork Guard Construv=ct, Unaligned 1 200 xp

  • Armor class 15 (Natural)
  • Hit points 12
  • Speed Immobile
  • STR 14 (+2)
  • DEX 1 (-5)
  • CON 14 (+2)
  • INT 6 (-2)
  • WIS 6 (-2)
  • CHA 3 (-4)

Save Throws: Strength, Constitution

Damage Immunities: Poison, Psychic,Piercing, Slashing

Condition Immunities: Charm, Poison, Frightened, Petrified

Languages: Understands the Language of it's creator

Challenge: 1 (200 xp)

Attacks
Charged Lightning: After taking a turn to charge, the clockwork guard sends out a damaging lightning bolt which deals 1d6 + 4 dmg to the initial target and 1/2 the damage to each creature within 5 ft (including self)
Self Destruct: Triggers death Burst

Robotic composition:
Water disables the clockwork guard for one turn. Bludgeoning attacks V.S the clockwork guard deal an extra D6 of damage
Immovable: The clockwork Guard cannot be moved thru any means
Unchanging Form: The Clockwork Guard cannot have it's form changed by any means
Death Blast: Upon death ea. Creature within 5 feet must make a DC 13 Dex. sav. roll. Taking a 4 x (d4)of fire damage on a failed Sav. Roll or half of the damage on a succesful save.

Actions