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Giant Eagle Beast, Large 1 200 xp

  • Armor class 13
  • Hit points 26
  • Speed 10, Fly 80
  • STR 16 (+3)
  • DEX 17 (+3)
  • CON 13 (+1)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Skills: Perception +4

Senses: Passive Perception 14

Languages:

Challenge: 1 (200 xp)


Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight

Actions


Multiattack. The eagle makes two attacks: one with its beak and one with its talons

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 1d6 + 3 piercing damage.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target.
Hit: 2d6 + 3 slashing damage

Velociraptor Dinosaur!!, Tiny 1/4 0 xp

  • Armor class 13 (Natural)
  • Hit points 10
  • Speed 30
  • STR 6 (-2)
  • DEX 14 (+2)
  • CON 13 (+1)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Skills: Perception +3

Senses: Passive Perception 13

Languages:

Challenge: 1/4 (0 xp)


Pack Tactics. The velociraptor has advantage on an attack roll against a creature ifat least one ofthe velociraptor's allies is within 5 feet ofthe creature and the ally isn't incapacitated

Actions


Multiattack. The velociraptor makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 1d6 + 2 piercing damage.

Claws. Melee Weapon Attack:+4 to hit, reach 5 ft., one target.
Hit: 1d4 + 2 slashing damage.

Triceratops Dinosaur!!, Huge 0 xp

  • Armor class 13 (Natural)
  • Hit points 95
  • Speed 50
  • STR 22 (+6)
  • DEX 9 (-1)
  • CON 17 (+3)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Senses: Passive Perception 10

Languages:

Challenge: (0 xp)


Trampling Charge. If the triceratops moves at least 20 feet
straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action

Actions


Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 4d8 + 6 piercing damage.


Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone
creature.
Hit: 3d10 + 6 bludgeoning damage

Brontosaurus Dinosaur!!, Gargantuan 5 0 xp

  • Armor class 15 (Natural)
  • Hit points 121
  • Speed 30
  • STR 21 (+5)
  • DEX 9 (-1)
  • CON 17 (+3)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Save Throws: Con +6

Senses: Passive Perception 10

Languages:

Challenge: 5 (0 xp)

Actions


Stomp. Melee Weapon Attack: +8 to hit, reach 20 ft., one
target.
Hit: 5d8 + 5 bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be
knocked prone.


Tail. Melee Weapon Attack: +8 to hit, reach 20 ft., one target.
Hit: 6d8 + 5 bludgeoning damage

Giant Shark Beast, Huge 5 0 xp

  • Armor class 13 (Natural)
  • Hit points 126
  • Speed 50 (Swim)
  • STR 23 (+6)
  • DEX 11 (0)
  • CON 21 (+5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Skills: Perception +3

Senses: Blindsight 60ft, Passive Perception 13

Languages:

Challenge: 5 (0 xp)


Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions


Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

Hit: 3d10 + 6 piercing damage