PLANT CAMOUFLAGE. The Vegepygmy has advantage on dexterity (stealth) checks it makes with ample obscuring plant life
REGENERATION. The Vegepygmy regains 3 hit points at the start of it's turn. If it takes cold, fire or necrotic damage, this trait doesn't function at the start of the Vegepygmy's next turn. The Vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.
CLAWS. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 +2) slashing damage.
SLING. Ranged weapon attack: +4 to hit, range 30/120ft., one target. Hit: 4 (1d4+2) bludgeoning damage.