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Kraken Priest Medium Humanoid (any race), Any evil alignment. 5 1 xp

  • Armor class 10
  • Hit points 75 (10d8+30)
  • Speed 30 ft., swim 30 ft.
  • STR 12 (+1)
  • DEX 10 (0)
  • CON 16 (+3)
  • INT 10 (0)
  • WIS 15 (+2)
  • CHA 14 (+2)

Skills: Perception +5

Damage Resistances: bludgeoning, piercing and slashing from nonmagical attacks

Senses: Passive Perception 15

Languages: any two languages

Challenge: 5 (1 xp)

AMPHIBIOUS. The priest can breath air and water.

INNATE SPELLCASTING. The priests spellcasting ability is wisdom (spell save DC13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components.

At will: Command, Create or Destroy Water
3/day each: Control Water, Darkness, Water Breathing Water Walk
1\day each: Call Lightning, Evard's Black Tentacles.


THUNDEROUS TOUCH. Melee spell attack: +5 to hit reach 5ft, one creature. Hit: 27 (5d10) thunder damage.

VOICE OF THE KRAKEN (recharges after a short or long rest). A Kraken speaks through the priest with a thunderous voice audible within 300 ft. Creatures of the priests choice that can hear the Kraken's words (which are spoken in Abyssal Infernal or primordial) must succeed on a DC 14 Charisma saving throw or be frightened for a minute. A frightened target can repeat the saving throw at the end of each turn ending the effect on a success.