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Tua’s Mark

  • casting time Long Rest
  • range Self

  • components S
  • duration 10 SUCCESS

The most coveted technique from any budding Spearman of Tua is the Mark of Tua. Gaining the ability to overwhelm any opponent with their mastery over a spear.

As a BONUS ACTION mark a creature within 30ft. Anytime you damage this target with a spear add 1d6 piercing damage. When the target leaves your range of 30 ft you may use a REACTION to leap over to them and strike them from behind.

O O O O O O O O O OSUCCESS (15+ ARCANA)

Crashing Tides

  • casting time Long Rest
  • range Self

  • components S
  • duration 7 SUCCESS

Masters of their techniques over the spears, Tua masters have maximized their expertise in striking harder than any other.

When you use a spear, it's damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with 2 hands. (This benefit has no effect if another feature has already improved the weapon’s die)

O O O O O O O SUCCESS (15+ STRENGTH)

Unwavering Gaze

  • casting time Long Rest
  • range Self

  • components S
  • duration 7 SUCCESS

Tua Spearman have trained their abilities to track their enemies. Nothing leaves a Tua Master’s eye, especially the weaknesses of their target.

You gain a +1 bonus to attack rolls you make with a spear.

O O O O O O O SUCCESS (15+ Sleight of Hand)

Serpent’s Stance

  • casting time Long rest
  • range 10 ft

  • components S
  • duration 5 SUCCESS

The teachings of the swift serpent is a foundational technique of any Tua Spearman. Learning the quick jabs that seem to reach father than normal is one of the many techniques a Tua Master has.

As a bonus action on your turn, you can increase your reach with a spear by 5ft for the rest of your turn.

O O O O O SUCCESS (10+ athletics)

Animal Messenger [1/2]

  • casting time Action
  • range 30 feet

  • components V, S, M
  • duration 24 hours

A morsel of food

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as a man or woman dressed in the uniform of the town guard or a red-haired dwarf wearing a pointed hat.

You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

At Higher Levels. If you cast this spell using a spell slot of 3rd level

Animal Messenger [2/2]

  • casting time Action
  • range 30 feet

  • components V, S, M
  • duration 24 hours

A morsel of food

or higher, the duration of the spell increases by 48 hours for each slot level above 2nd

Continual Flame

  • casting time Action
  • range Touch

  • components V, S, M
  • duration Until dispelled

50gp gem dust, consumed by the spell

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effectlooks like a regular flame, but creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

Cosmetic affect

Goodberry

  • casting time Ritual 1 minute
  • range Touch

  • components V, S, M
  • duration Instantaneous

A twig

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its BONUS ACTION to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

The berries lose their potencyif they have not been consumed within 24 hours of casting this spell.


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